Today, we'll learn how to build an Initiate (20 Defence maxed) pure account to PK from scratch, and not only that, but we'll do it in the most optimal and fastest way, so you don't have to waste time on unnecessary things that you'll realize later. With this guide, you'll find exactly what you need to do, so just follow it, and you're good to go. Are you interested in buying a fully completed account? We have Initiate’s / Vesta's Pure Accounts and many others ready for combat—every day.
Ideally, these accounts shouldn't exceed 85 Combat.
A Pure Initiate account is known for typically having 50 Attack, 99 Strength, 99 Ranged, 85 Magic, 63 Prayer, and, of course, 20 Defense. This is to increase the usability of better DPS armor like Vesta' Armor while keeping Combat as low as possible to continue fighting Pures and some low-level zerkers.
Magic: 85+ (Essential for Greater Corruption and Mark of Darkness)Since this account will end up using Adamant Gloves, the easiest way to start explaining how to build a perfect account would be to do Recipe for Disaster subquests. Check out our OSRS Adamant Gloves Guide.
If you can't or don’t want to see the guide, here are the steps in summary:
Skills
Quests
Leveling up all your skills and completing quests for this build can take hundreds of hours. If you'd like to skip all the hard work, our professional team can help. You can order our Services here on the LiveChat or join our Discord. We also offer:
Lets continue:
Then the quests that give prayer and attack
Once we've level our defense, prayer, and attack with the quests, we can begin with the main quests for this build such as:
To be able to wear the Barrelchest Anchor and use it as its maximum potential KO weapon at level 50 Attack (It is recommended to start with the quests that give combat/prayer experience, etc. so as not to exceed it in the future)
Skills
Quests
Once we've completed The Grain Brain Robbery, we can use Barrelchest Anchor (bh) as a KO weapon. The standard Barrelchest Anchor requires 60 Attack to wield. However, the Barrelchest Anchor (bh)—the one obtained with Bounty Hunter points—only requires 50 Attack.

Quests
Skills
Once finished, we can switch our Spellbook in Arceuus or at any POH on World 330.

All that remains is to max out our skills: 99 Strength, 99 Ranged, 50 Attack, 63 Prayer, and 85 Magic. Then we'll be ready to PK.
Let's begin with Prayer.

We have a more detailed guide on how to level up Prayer and its different methods, just in case the method we show here isn't the best for you.
After finishing Prayer, we'll level up Ranged and then Strength. The order doesn't really matter; you can do it however you like, and if you get bored with one method, you can switch to another to avoid the “burn out”.




Training Magic is easy; you can simply use the splash or alch (or both at the same time) method until you reach level 85. There's always the option to train Magic faster by completing Monkey Madness 1 and Desert Treasure 1 and going for Bursting at MM1 caves but it's very time-consuming and takes a lot of effort. All you need is Magic level 85 for this account build (which doesn't take long) to PK in this setup with Greater Corruption and Mark of Darkness, spells from the Arceus Spellbook. You can also train 99 Magic, as your Combat Level isn't significantly affected by it; plus, it adds an interesting PK style for a change of path whenever you feel bored. While only 85 Magic is required for Bounty Hunter—yes, that's true—you can also train it up to 94–99 if you want a multi-PK account. With these Magic levels, you can utilize other interesting spells, such as Vengeance or Ice Barrage, for use in the Deep Wilderness.
For a better explanation, you can check our complete Magic Splashing Guide.
If you decide to go Ice Burst/Barrage, the MM1 cave is the best place to train until you complete the MM2 quest, from 62 magic onwards.

The best items for the Cape slot is one of the most difficult item to obtain in the game—especially if you are a new player. These items is called the Infernal Cape (for Melee) and the Quiver (for Ranged).
The Infernal Cape is obtained by defeating TzKal-Zuk in The Inferno. Acquiring these untradeable items can take multiple attempts, which consumes supplies and—more importantly—time. Fortunately for you, we have a team of professionals offering Infernal Cape who can secure these items for you on the very first attempt, without fail. What are you waiting for? Contact us, and you can have your desired item today—effortlessly.

The best item for the Range slot is one of the most difficult items to obtain in the game—especially if you are a new player. Its called Quiver (for Ranged). The Quiver is obtained by completing Sol Heredit in the Fortis Colosseum.
we have a team of professionals offering Quiver Services in case, for any reason, you do not wish to obtain the item on your own.

Once we reach 85 Magic, we can start using the new Arceuuus Spellbooks that we'll be using while PKing with this specific account, which are called:

Once you have:
85 MagicWe're almost ready to jump into Bounty Hunter or PvP, all that's left is to choose an outfit that fits your budget. If you want to buy gold safely, you can do so through our Livechat on our website.



Inventory

And that's how we complete this perfect Initiate/Vesta pure build for characters who want to try PKing with 20 Defense. This guide was highly focused on accounts that want to keep their attack on 50 to fight pures and kill them easily; by this, I mean that if this isn't a priority for you, you can raise your attack to 60 or even 75, and the possibilities for potential weapon variations would expand much more. Good luck with your grinding!