Ranged is one of the fastest skills to train in Old School Runescape; it offers the highest experience rates in the game, up to 1 million XP per hour, just like other combat skills. Most of the ways to train ranged are AFK, but the main difference is how insanely expensive and fast it can be to train to 99 ranged.
There are so many in-game activities that a high level makes so much easier, such as:
One of the best things about ranged, like magic, is that you can kill enemies without being close to them. It enables you to safespot monsters or bosses that may be difficult to face when you are close to them.
This method is not recommended unless you have the money to spend because it is more than ten times more expensive than the other methods that will be discussed.
This guide focuses on the fastest and most efficient methods, not just the “traditional AFK” ones. If you want to see more about AFK Ranged Methods Guide 1-99, please click here, and you will be redirected to another website article specially designed for that.
All versions can return a portion of ammo types like arrows, bolts, darts, knives, javelins, throwing axes, and even toktz-xil-ul. However, ammunition that is meant to be destroyed on impact (such as chinchompas) cannot be recovered. The same rule applies to cannonballs used on sailing content — they won’t return to you. Ava’s devices are special backpacks used in Ranged combat that help automatically collect some of the ammunition you fire, reducing how often you need to restock. You can unlock them by completing Animal Magnetism.
|
Device |
Ranged |
Recovery rate |
|
|
Ava's attractor |
30 |
60% |
|
|
Ava's accumulator |
50 |
72% |
|
|
Ava's assembler |
70 |
80% |
|

The Dwarf Cannon does not require any ranged level to use, but it requires completion of the Dwarf Cannon quest, which also has no skill requirements and can be completed in a few minutes. After completing this quest, you will be able to purchase the full dwarf cannon set from Nuludion for 750,000 gp.
The Dwarf Cannon, unlike other ranged weapons, cannot be equipped; instead, it must be assembled on the ground away from your character. It then rotates and shoots cannonballs simultaneously at enemies within its range, only in multi-combat zones. The Dwarf Cannon has a maximum hit of 30 regardless of ranged level, making it ideal for gaining a lot of experience even at low ranged levels.
Using the dwarf cannon offers the fastest experience from level 1 to level 45 when Chinning becomes available. However, the dwarf cannon fires 8 cannonballs in 4.8 seconds (full revolution), so this can be quite expensive. Your experience per hour ranges between 60,000 to 120,000 per hour, depending on your gear and location, and it would require about 500k gp to get to level 45. This section would take roughly 1 hour to complete. Dwarf Multicannon XP per hour early on is absurd.

If you're broke, a simple bow or Dorgeshuun + bone bolts works until 40–50.



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We have an OSRS Chinning Guide: MM1 & MM2 about this topic, which also includes how to train ranged with this same method in the MM1 caves for those players who haven't yet completed the Monkey Madness 2 quest.
Maniacal monkeys can be found at Kruk's Dungeon in Ape Toll. Chinning of these maniacal monkeys requires the completion of Chapter II of Monkey Madness II. To use this method, you must have 43 prayer and good defence stats. Although this method is unusually fast, it is also very expensive and is probably the most expensive way to train any skill in Oldschool Runescape.
Chinning Maniacal monkeys in Kruk's dungeon provides the highest ranged experience rates in Old School Runescape. The Kruk's dungeon is unlocked during the Monkey Madness II quest. The Maniacal monkeys have a lower defense, are more aggressive, and gather in larger numbers than Skeletal monkeys. Before beginning this method, it is also necessary to have 43 prayer to protect against melee, which is the only form of attack by maniacal monkeys. The maniacal monkeys, unlike the skeletal monkeys, drop one dose of prayer potion. Also, when chinning at the maniacal monkeys, the bonus gotten from the salve amulet does not work, so you just wear the amulet of fury at all times to get the ranged bonus. This method is generally semi-afk because you only need to drink prayer potions and ranging potions when necessary, unless you choose to use other methods discussed below. It is recommended to have prayer a lot higher than 43 so you can be afk for longer periods of time.

As soon as you enter the Kruk’s dungeon, you should be in the image 1 location shown below, then you should traverse to the location in image 2 by following the yellow line. From here, you can easily navigate into the hole where the maniacal monkeys are located.

You should always pray when you're in the dungeon because one of these maniacal monkeys can hit up to 18, and it's a multicombat area, meaning they can 1-hit you. Each Maniacal monkey has up to 60 hitpoints and no ranged defense.
Although there are maniacal monkeys throughout the dungeon, the best place to use this method is in the northernmost part of the dungeon, as shown in the image below. You can get up to 300,000 to 1,000,000 experience per hour at this location.
The manical monkeys are aggressive to you for 10 minutes, after which you must run west into the south passage indicated below, then back to the spot to reset their aggression.
Wear your best ranged gear for your level, and bring some prayer potions, ranged-boosting potions, food, a light source and as many chinchompas as you need before you run out of supplies. To get the best experience rates, stack the maniacal monkeys together; the best place to do this is in the northwestern area. You should right-click and inspect the dungeon before entering so you don't have to compete with other players.

You can use black chinchompas at level 65, which significantly increases experience rates, reaching up to 1 million experience per hour as you get closer to 99 ranged. Using this method all the way to 99 would cost between 130M and 150M, depending on your equipment. And it would only take 20-25 hours.

This is hands down the fastest XP per hour in the game for Ranged — nothing comes close.
If you’re chasing 99 fast? This is your method.
Tip: It is recommended to carry a ring of life and pay close attention to the screen because if you die, the chinchompas disappear; they are not saved even if you return to your graveyard.
Chinchompa Attack Style
|
Style |
0-3 Squares |
4-6 Squares |
7+ Squares |
|
Short fuse |
100% |
75% |
50% |
|
Medium fuse |
75% |
100% |
75% |
|
Long fuse |
50% |
75% |
100% |

The fortified Masori Mask is, without a doubt, the strongest head slot item for ranged. It is an upgraded version of the Mason Mas. ,It can be created only if you have 90 crafting by joining the Masori Mask with an Armadylean plate; it requires 80 ranged and defence to wear. It gives +12 ranged attack bonus and +9 ranged defence bonus.
The Masori Mask requires 80 ranged and only 30 defence to wear. It can be gotten from the Tombs of Amascut. It also gives the +12 ranged attack bonus, but only the +4 ranged defence bonus.
I could not leave this great-looking helmet out of this list. The Armadyl helmet can be obtained from Kree’arra and his bodyguards in the Gods Wars Dungeon. This helmet requires 70 Defence and Ranged to wear. It gives a +10 ranged attack bonus and a +8 ranged defence bonus when it is worn.
This is an upgraded version of Ava’s accumulator, and it requires 70 ranged to wear. To upgrade the Ava’s accumulator to this, you need to bring Vorkath’s head, 75 mithril arrows and the Ava’s accumulator(or 4,999 coins). It has an 82% chance of saving your ammunition.
This item can be easily obtained after completing Animal Magnetism when you have 50 ranged. It has a 72% chance to retrieve your ammunition and also offers a +4 ranged attack bonus.
This necklace requires 75 hitpoints to equip and can be obtained by enchanting a zenyte necklace with a level 7 enchant spell. It offers +15 ranged attack bonus when worn.
Just like the other fortified Masori parts, it is an upgraded version of the Masori variant. It can be upgraded using joining the Armadylean plates to the Masori body. It requires 80 ranged and Defence to equip. It offers +43 ranged attack bonus and +60 ranged defence bonus.
The Armadyl chestplate can be obtained from Kree’arra and his bodyguards in the Gods Wars Dungeon. This helmet requires 70 Defence and Ranged to wear. It gives +33 ranged attack bonus and +37 ranged defence bonus.
The fortified Masori chaps are the only chaps better than the Masori chaps; they can be gotten by joining three Armadylean plates to the Masori chaps. They require 80 ranged and defence to equip; they give +27 ranged attack bonus and +37 ranged defence bonus.
The Armadyl chainskirt can be obtained from Kree’arra and his bodyguards in the Gods Wars Dungeon. It requires 70 defence and ranged to wear; they give +20 ranged attack bonus and +33 ranged defence bonus.
These gloves give the best ranged attack bonus, ti can be obtained as a drop from Nex. It requires 80 ranged and 45 defence to wear, and it gives +18 ranged attack bonus and +8 ranged defence bonus.
These gloves can be purchased from the culinaromancer’s chest after completing the entire recipe for the disaster quest series. They give +12 ranged attack bonus and +12 ranged defence bonus.
These boots give the highest ranged attack bonus of all boots in Old School Runescape. It gives +12 ranged attack bonus and +9 ranged defence bonus.
It requires 75 ranged and defence to wear. It can be created by using Pegasian crystals on ranger boots. It gives +12 ranged attack bonus and +5 ranged defence bonus.
This can be obtained as a rare reward from the completion of the medium treasure trails. It requires 40 ranged to wear and gives +8 ranged attack bonus with no defence bonuses.
The Venator ring offers the highest ranged attack bonus of any other ring in OSRS. It gives +10 ranged attack bonus, but no ranged defence bonus. You must have killed Leviathan at least once to be able to wear this ring.
This is an upgraded Variant of the Archer's ring. It costs 650,000 reward points to imbue the Archer's ring at Nightmare Zone and 260 Zeal tokens at Soul Wars. It gives +8 ranged attack bonus and +8 ranged defence bonus.
We have a guide specifically on this topic called OSRS Ranged Gear Progression Guide: Best Armour Your exact loadout depends on your budget, but the general scaling looks like this:
|
Slot |
Early Game |
Mid Game |
End Game |
|
Weapon |
Maple Shortbow / Dorgeshuun CBow |
Rune CBow / Blowpipe |
Bow of Faerdhinen / Blowpipe / Twisted Bow |
|
Ammo |
Iron–Adamant Arrows / Bone Bolts |
Broad Bolts / Steel–Rune Darts |
Dragon Darts / Amethyst / Ruby → Diamond Bolts (E) |
|
Armor |
Leather → Green D’hide |
Blue/Red/Black D’hide |
Masori / Armadyl / Void Elite |
|
Ring |
Archers Ring |
Archers Ring (i) |
Venator Ring |
You don’t need BIS gear to train, but accuracy matters more than damage when grinding Ranged XP.
Darts are quite popular in the early game because they're very cheap and allow you to use a shield, unlike bows. Here's a list of the levels that allow you to use these darts; it's always recommended to switch them as you level up.

Training in members’ worlds is a completely different experience compared to F2P. With better weapons, stronger ammo, multicombat training methods, and high-intensity XP setups, you can realistically get from 1–99 Ranged extremely fast — depending on how much you're willing to spend.
Ranged is one of those skills where your wallet and willingness to sweat determine how long the grind takes.
|
Methods |
Time to 99 |
|
Max-effort / Chin all the way |
~15–25 hours |
|
Mixed: Blowpipe + Chin |
~50–80 hours |
|
Budget + Slayer only |
120–200+ hours |