The Abyssal Sire is a level 350 Abyssal demon slayer boss that requires 85 slayer to kill and players must have visited the Abyss at least once to access its lair. The Sire can only be fought solo, and when assigned an abyssal demon or itself as a slayer task, like other Slayer bosses.
Players can expect valuable items like the Abyssal whip, dagger, Abyssal head, jar of Miasma, or rarely the Abyssal orphan when killing the Abyssal Sire. Players also have a chance to receive the Unsired which can be put at the Font of Consumption for a reward like Bludgeon claw, Bludgeon spine, or the Bludgeon axon which can be combined for the Abyssal bludgeon.
The Sire is located in the Abyssal Nexus, south of the Abyss for Runecraft. There are four chambers in the Nexus where Sire is, allowing multiple people to fight it per world.
Here are the fastest ways to get here:
Head slot: Slayer helm (i)
Neck slot: Necklace of anguish
Cape slot: Dizana’s quiver
Body slot: Masori body (f)
Leg slot: Masori chaps (f)
Weapon slot: Scorching bow
Ammo slot: Dragon arrows
Glove slot: Zaryte vambraces
Boot slot: Pegasian boots
Ring slot: Venator ring
Head slot: Slayer helm (i)
Neck slot: Amulet of Fury
Cape slot: Ava’s assembler
Body slot: Crystal Body
Leg slot: Crystal legs
Weapon slot: Toxic blowpipe
Glove slot: Barrows gloves
Boot slot: ranger boots
Ring slot: Archers ring(i)
Head slot: Slayer helm (i)
Neck slot: Amulet of rancour
Cape slot: Infernal cape
Body slot: Torva platebody
Leg slot: Torva platelegs
Weapon slot: Scythe of Vitur
Ammo slot: Rada’s blessing 4
Glove slot: Ferocious gloves
Boot slot: Primordial boots
Ring slot: Ultor ring
Head slot: Slayer helm (i)
Neck slot: Amulet of torture
Cape slot: Fire cape
Body slot: Bandos chestplate
Leg slot: Bandos tassets
Weapon slot: Osmuten’s fang
Shield slot: Dragon defender
Ammo slot: Rada’s blessing 4
Glove slot: Barrows gloves
Boot slot: Dragon boots
Ring slot: Lightbearer
In phase 2, Sire uses three types of melee attacks. Use protect from melee to reduce their max hit to 6, 6, and 26 respectively.
This pool causes damage to a 3x3 area, dealing 10-30 poison damage per tick. This damage can be prevented by using poison protection, and there is enough time to avoid all damage by running 2 tiles away. In phases 1 and 2, Sire will clench its claws to its stomach before performing this attack. However, there is no animation for the attack in Phase 3.
In all phases of the fight, Sire can create spawns that attack randomly with ranged for 9 damage and melee for 4 damage. They have 15 hitpoints and low accuracy. After 12 seconds, a spawn will mature into a scion which has higher health and accuracy that hits up to 16 with ranged and up to 10 with melee.
Abyssal Sire can use this attack twice during the fight.
In phase 1, the player must kill all four respiratory systems, which are protected by six immobile tentacles. When the tentacles are active, they prevent all damage to the respiratory system and attack nearby players for up to 30 damage. These tentacles are inactive in phase 2 and become active again in phase 3. Players can stun the Sire and its Tentacles for 30 seconds by one of the following methods:
The Sire awakens when attacked. If not stunned, it will summon miasma pools under the player and create spawns. The tentacles will attack and prevent damage to the respiratory systems. Players must kill all 4 respiratory systems to advance, requiring the Sire to be stunned to damage them.
Phase strategy: Use a Shadow spell on the Sire to stun it for 26 seconds. While stunned, use ranged to attack the respiratory systems. You can kill 2 to 3 respiratory systems before you have to stun the Sire again to kill the rest of the respiratory systems. When all respiratory systems are killed, switch to melee gear and protect from melee. Start with special attacks on the boss, then continue to attack it
Players must stay on row 1 during this phase as attacking it from outside melee distance will cause the Sire to teleport you to itself and use a damaging blast of energy. Sire will also use melee attacks, miasma pools, and create spawns. Once Sire is damaged to below 200 health, it will start walking south.
Phase strategy: continue attacking with melee while protect from melee is turned on till it gets below 200 health and ensure you stand on row 1.
This phase has 2 different stages
At the start of phase 3, Sire will not use its melee attacks. It will summon miasma pools at a faster rate and create spawns, making it harder to see the pools. Once it is damaged to below 140 health, it will teleport the player close to it, indicating the start of the second stage.
Stage I strategy: When Sire gets below 200 health, move to any of the tiles in row 2 shown in the image and turn on protect from ranged. Continue to attack with melee while moving between the 2 tiles to avoid damage when it throws the miasma pools.
The Sire will teleport the player to the western tile on row 2 and after two ticks, it will explode, dealing high damage if the player does not move. After the explosion, Sire will create numerous spawns and use its miasma pool attack at least 3 more times, then stop as long as 15 minions are left alive.
Stage II strategy: when you get teleported close to Sire, run south, then return to the tiles after the explosion attack. Continue attacking the Sire with melee while praying ranged. Ignore the spawns and switch tiles when it throws the miasma pools.
Players can kill Abyssal Sire 25 times per hour with the recommended stats and gear above. This results in a profit of 2.3M per hour after the cost of supplies has been deducted. Profits will be higher with an Osmumten’s fang and Blood barrage for healing, leading up to 30 kills per hour.
100% drops
Abyssal ashes
Weapons and Armour
Battlestaff 10 (1/23.17), Rune full helm 3 (1/34.75), Mystic lava staff 2 (1/34.75), Rune sword 3 (1/34.75), Rune platebody 2 (1/46.33), Rune kiteshield 2 (1/46.33), Mystic air staff 2 (1/69.5), Air battlestaff 6 (1/69.5).
Runes and Ammunition
Blood rune 190–210 (1/27.8), Death rune 330–370 (1/27.8), Law rune 250 (1/27.8), Soul rune 225–275 (1/27.8), Cosmic rune 350 (1/34.75), Cannonball 300 (1/34.75).
Herbs
Grimy kwuarm 25 (1/97.3), Grimy dwarf weed 25 (1/108.1), Grimy cadantine 25 (1/108.1), Grimy lantadyme 25 (1/139).
Seeds
Ranarr seed 2 (1/231.7), Snapdragon seed 2 (1/245.2), Torstol seed 2 (1/139.5), Watermelon seed 30 (1/139.5), Willow seed 2 (1/371), Mahogany seed 2 (1/371), Maple seed 2 (1/698), Yew seed 2 (1/698), Papaya tree seed 2 (1/698), Magic seed 2 (1/698), Palm tree seed 2 (1/698), Spirit seed 1 (1/1,158), Dragonfruit tree seed 1 (1/1,158), Celastrus seed 1 (1/1,738), Redwood tree seed 1 (1/1,738).
Materials
Coal 380–420 (noted) (1/23.17), Earth orb 47–63 (noted) (1/27.8), Pure essence 600 (noted) (1/27.8), Magic logs 50–70 (noted) (1/27.8), Uncut diamond 15 (noted) (1/27.8), Runite ore 1 (1/34.75), Onyx bolt tips 10 (1/46.33), Runite bar 5 (noted) (1/69.5).
Talismans
Air talisman 1 (1/324.3), Body talisman 1 (1/324.3), Earth talisman 1 (1/324.3), Fire talisman 1 (1/324.3), Mind talisman 1 (1/324.3), Water talisman 1 (1/324.3), Cosmic talisman 1 (1/324.3), Chaos talisman 1 (1/1,081), Nature talisman 1 (1/1,081).
Other
Coins 48,000–52,000 (1/126.4), Chili potato 1 (1/126.4), Super restore(4) 1 (1/278), Binding necklace 1 (1/278), Saradomin brew(4) 1 (1/278), Jug of water 250–350 (noted) (1/69.5), Unsired 1 (1/100).
Rare Drops
Nothing (1/255.4; Never), Coins 6,000 (1/282.4), Loop half of key 2 (1/294.2; 1/292), Tooth half of key 2 (1/294.2; 1/292), Uncut sapphire 2 (1/186; 1/602), Runite bar 2 (1/186), Nature rune 134 (1/372), Rune 2h sword 1 (1/977), Rune battleaxe 1 (1/977), Uncut emerald 2 (1/2,372; 1/1,205), Law rune 90 (1/2,965), Death rune 50 (1/2,965), Steel arrow 300 (1/2,965), Rune arrow 84 (1/2,965), Adamant javelin 40 (1/2,965), Rune sq shield 2 (1/2,965), Dragonstone 2 (1/2,965), Silver ore 200 (noted) (1/2,965), Uncut ruby 2 (1/4,745; 1/2,409), Rune kiteshield 1 (1/593), Dragon med helm 1 (1/593), Rune spear 1 (1/6,261; 1/726), Shield left half 1 (1/122,652; 1/1,453), Nature talisman 1 (1/122,652; 1/1,453), Dragon spear 1 (1/122,652; 1/937), Uncut diamond 2 (1/8,978; 1/9,637), Rune javelin 10 (1/937; 1/9,275).
Tertiary Drops
Brimstone key 1 (1/40), Clue scroll (elite) 1 (1/480).