Drakes are mid-to-high level Slayer creatures located within the Karuulm Slayer Dungeon. Known for their dangerous, fiery breath and solid drop table, they’re a popular task for players seeking steady profit and a chance at rare upgrades like the Drake’s claw or tooth. This guide will walk you through everything you need to prepare for, survive, and profit from Drakes. The guardian drake is a superior variant of the drake. It has a chance of spawning after purchasing the unlock Bigger and Badder for 150 Slayer reward points from any Slayer master.
It is recommended to use cannon to maximize profits.
Drakes are located in the Karuulm Slayer Dungeon, found atop Mount Karuulm. You’ll need the appropriate boots to walk through the dungeon's heated floor without taking damage.
Drakes use melee and dragonfire attacks. They’re not particularly fast but can hit hard if unprotected.
Head slot: Torva Full Helm / Slayer helm (i)
Neck slot: Amulet of Avarice / Amulet of Torture
Cape slot: Infernal Cape / Fire Cape / Ardougne Cloak
Body slot: Torva Platebody / Fighter torso
Leg slot: Torva Platelegs / Obsidian legs
Weapon slot: Dragon Hunter Lance / Ghrazi Rapier
Shield slot: Dragon Defender / Averic Defender
Ammo slot: Rada’s blessing / Any Blessing
Glove slot: Ferocious gloves / Barrows gloves
Boot slot: Primordial boots / Dragon boots
Ring slot: Berserker ring (i) / Berserker Ring
Helmet slot: Slayer Helmet / Helm of Neitiznot
Amulet slot: Amulet of Fury / Amulet of Torture
Weapon slot: Osmumten's Fang / Ghrazi Rapier
Shield slot: Avernic Defender / Dragon Defender
Body slot: Fighter Torso / Proselyte
Legs slot: Obsidian Legs / Proselyte Legs
Boots slot: Dragon / Rune Boots
Cape slot: Fire Cape / Ardougne Cloak
Ring slot: Berserker Ring (i) / Berserker Ring
Gloves slot: Barrows Gloves / Regen Bracelet
Head slot: Slayer helm (i)
Neck slot: Necklace of anguish
Cape slot: Dizana's quiver / Ava’s assembler
Body slot: Masori’s Body / Karil’s top
Leg slot: Masori’s Platelegs / Karil’s skirt
Weapon slot: Toxic blowpipe
Ammo slot: Rada’s blessing
Glove slot: Zaryte vambraces / Barrows gloves
Boot slot: Pegasian boots / Snakeskin boots
Ring slot: Archer's ring (i) / Archer’s ring
Head slot: Ancient coif
Neck slot: Amulet of Fury / Amulet of Glory
Cape slot: Dizana's quiver / Ava’s assembler
Body slot: Ancient Body / Karil’s top
Leg slot: Ancient Chaps / Karil’s skirt
Weapon slot: Toxic blowpipe
Ammo slot: Rada’s blessing 4 / Any Blessing
Glove slot: Zaryte vambraces / Barrows gloves
Boot slot: Pegasian boots / Snakeskin boots
Ring slot: Archer's ring (i) / Archer’s ring
Consider bringing a spec weapon like Dragon Claws or Saradomin Godsword for special attacks.
Super antifire (if not using shield)
Prayer potions
High-healing food
Teleport out (House tab / Slayer ring)
High alch runes (for alching drops)
Rune pouch, herb sack, bonecrusher (if unlocked)
Special Attack Weapon (Dragon dagger, Dragon Claws)
Super Combat Potions
Drakes are an excellent task for Ironmen due to their consistent drops and mid-level/afkable difficulty. They drop noted bones, herbs, and alchables, which not only help you with slayer EXP but also with supplies to level up other skills, apart from unique items. Be sure to bring a Bonecrusher, Herb Sack, and Rune Pouch with you to minimize bank trips. Use Protect from Melee and an anti-dragon shield with high melee stats to minimize supplies. Prioritize Drake’s tooth and claw for upgrading your boots—essential gear upgrades for future content. Always bring heat-resistant boots, such as Boots of Stone, and prepare a fast bank route to extend your trips.
Drakes are valuable for Ironman looking for:
Pro Tip: Bring a gem bag and herb sack
Item |
Quantity |
Rarity |
|
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Drake bones |
1 |
Always |
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Drake's tooth |
1 |
1/2,560; 1/512 |
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Drake's claw |
1 |
1/2,560; 1/512 |
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Dragon thrownaxe |
100–200 |
1/10,000; 1/2,000 |
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Dragon knife |
100–200 |
1/10,000; 1/2,000 |
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Rune full helm |
1 |
1/28.33 |
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Red d'hide body |
1 |
1/42.5 |
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Black d'hide vambraces |
1 |
1/85 |
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Mystic Earth staff |
1 |
1/85 |
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Dragon mace |
1 |
1/85 |
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Fire rune |
100–200 |
1/8.5 |
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Nature rune |
30–60 |
1/8.5 |
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Law rune |
25–50 |
1/8.5 |
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Death rune |
20–40 |
1/8.5 |
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Rune arrow |
35–65 |
1/8.5 |
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Grimy guam leaf |
1–3 |
1/68 |
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Grimy marrentill |
1–3 |
1/90.7 |
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Grimy tarromin |
1–3 |
1/120.9 |
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Grimy harralander |
1–3 |
1/155.4 |
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Grimy ranarr weed |
1–3 |
1/197.8 |
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Grimy Irit leaf |
1–3 |
1/272 |
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Grimy avantoe |
1–3 |
1/362.7 |
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Grimy kwuarm |
1–3 |
1/435.2 |
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Grimy cadantine |
1–3 |
1/544 |
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Grimy lantadyme |
1–3 |
1/725.3 |
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Grimy dwarf weed |
1–3 |
1/725.3 |
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Toadflax seed |
1 |
1/426.8 |
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Irit seed |
1 |
1/626.9 |
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Belladonna seed |
1 |
1/647.1 |
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Poison ivy seed |
1 |
1/911.8 |
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Avantoe seed |
1 |
1/911.8 |
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Cactus seed |
1 |
1/955.2 |
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Potato cactus seed |
1 |
1/1,337 |
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Kwuarm seed |
1 |
1/1,337 |
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Snapdragon seed |
1 |
1/2,006 |
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Cadantine seed |
1 |
1/2,866 |
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Lantadyme seed |
1 |
1/4,012 |
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Snape grass seed |
3 |
1/5,015 |
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Dwarf weed seed |
1 |
1/6,687 |
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Torstol seed |
1 |
1/10,030 |
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Coins |
1,000–2,000 |
1/21.25 |
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Diamond |
3–6 (noted) |
1/21.25 |
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Swordfish |
1–2 |
1/21.25 |
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Coins |
5,000–7,000 |
1/85 |
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Uncut sapphire |
1 |
1/340; 1/173 |
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Uncut emerald |
1 |
1/680; 1/345 |
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Uncut ruby |
1 |
1/1,360; 1/691 |
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Nature talisman |
1 |
1/3,627; 1/1,842 |
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Uncut diamond |
1 |
1/5,440; 1/2,763 |
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Loop half of key |
1 |
1/10,880; 1/5,525 |
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Tooth half of key |
1 |
1/10,880; 1/5,525 |
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Rune javelin |
5 |
1/10,880; 1/5,525 |
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Rune spear |
1 |
1/174,080; 1/10,359 |
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Shield left half |
1 |
1/348,160; 1/20,719 |
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Dragon spear |
1 |
1/464,213; 1/27,625 |
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Brimstone key |
1 |
1/65 |
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Clue scroll (hard) |
1 |
1/128 |