Last updated: Nov 29 2024

OSRS Firecape Guide: TzHaar Fight Caves Done Easy

OSRS Firecape Guide: TzHaar Fight Caves Done Easy

The Fire Cape is widely regarded as one of the most iconic and powerful melee capes in OSRS, second only to the Infernal Cape. It is awarded to players who successfully complete the challenging TzHaar Fight Cave, an intense minigame that tests combat skills and endurance. The Fight Cave consists of 63 waves of progressively tougher battles against various TzHaar creatures, each with unique attacks.

At the end of the battle, players face TzTok-Jad, a formidable boss renowned for its devastating attacks. Defeating TzTok-Jad is a quite tough, but it is also the final step in earning the prestigious Fire Cape.

 

Location of the TzHaar Fight Cave

location of the fight cave

  • TzHaar Fight Pit minigame: the minigame teleport is the fastest method of going to the TzHaar Fight pit
  • Fairy ring BIP: requires partial completion of fairytale II - cure a queen
  • Through the Brimhaven Dungeon: if you can’t use any of the methods above, you can get there through to the Brimhaven dungeon after teleporting to Karamja through the amulet of glory or after taking a boat to Brimhaven. Enter the Brimhaven dungeon, then enter the dungeon east of the entrance and run west

 

  • ranged75 ranged
  • defence50 defence
  • hitpoints70 hitpoints
  • prayer50+ prayer

 

Gear and Inventory Setups for the Fight Cave

Gear setup for mains

fight cave gear

Head slot: Slayer helmet (i)

Neck slot: Necklace of anguish

Cape slot: Ava’s assembler

Body slot: Karil’s leathertop

Leg slot: Karil’s leatherskirt

Weapon slot: Toxic blowpipe, use the best darts that you can afford

Ammo slot: Rada’s blessing 4

Glove slot: Barrows gloves

Boot slot: Pegasian boots

Ring slot: Archers ring (i)

 

Inventory setup for mains

inventory setup for mains

  • 6-8 saradomin brews (4)
  • 2-3 Bastion potion (4)
  • Super restores
  • Saradomin godsword: it reduces the need to use Saradomin brews and prayer potions
  • Fill the rest of your inventory with super restores or prayer potions (4). There should be a 1:3 ratio of restores to brews

 

Gear setup for pures

gear setup for pures

Head slot: Zamorak mitre

Neck slot: Necklace of anguish

Cape slot: Ava’s accumulator

Body slot: Ranger’s tunic

Leg slot: Black d’hide chaps

Weapon slot: Toxic blowpipe

Ammo slot: Rada’s blessing

Glove slot: Black d’hide vambraces

Boot slot: Ranger boots

Ring slot: Archers ring (i)

 

Inventory setup for pures 

inventory setup for pures

  • 3 Bastian potions (4)
  • 8 Saradomin brews (4)
  • Karil’s bow (bolt racks equipped)
  • 2 Stamina potions (4)
  • 13 Super restores (4)
  • 200 Purple sweets

 

Gear setup for zerkers

gear setup for zerkers

Head slot: Guthix coif

Neck slot: Necklace of anguish

Cape slot: Ava’s accumulator

Body slot: Guthix body

Leg slot: Guthix chaps

Weapon slot: Toxic blowpipe

Ammo slot: Ava’s accumulator

Glove slot: Barrows gloves

Boot slot: Guthix boots

Ring slot: Archers ring (i)

 

Inventory setup for zerkers

inventory setup for zerkers

  • 4 Bastian potions (4)
  • 9 Saradomin brews (4)
  • 2 Stamina potions (4)
  • 10 Super restores (4)

 

Monsters in the TzHaar Fight Cave

Tz-Kih (level 22)

Tz kih.

This is the first enemy players have to kill in the fight caves. Each hit from this monster will drain the player’s prayer points, whether they are successful or not. They are the easiest to kill, but conserving prayer points for consecutive waves is quite difficult when facing them due to their prayer-draining effect. If you plan to kill TzTok-Jad, you should always kill Tz-Kihs first when you see them or trap them behind larger monsters.

 

Tz-Kek (level 45)

Tz kek level 45

This monster is also weak, but he has a unique mechanics that will reflect 1 point of damage when damaged. When killed, it splits into two level 22 Tz-Keks, which are weaker and don’t have any unique mechanics.

 

Tz-Kek (level 22)

Tz kek level 22

2 Tz-kek(level 22) will spawn after a Tz-Kek (level 45) is killed.

 

Tok-Xil (level 90)

Tok Xil

The Tok-Xil has a ranged attack that fires its spine at the players. This attack can damage players within a range of 15 tiles, He also has a melee attack where it punches the player. Both attacks have a maximum hit of 14 damage. Tok-Xil can also be purchased by players to guard the Treasure Room in their POH dungeon, and they cost 5,000,000 coins each.

 

Yt-MejKot (level 180)

Yt Mejkot

This monster resembles a tall, lizard-like humanoid that appears in Wave 15. His melee attack is a powerful slash from its claws that hits up to 25 hitpoints. He can also heal up to 10 of its hitpoint and those of other monsters around it once the target drops below half health.

 

Ket-Zek (level 360)

Ket Zek

The Ket-Zek appears in wave 31 and an orange variant in wave 62. It has powerful melee and magic attacks, that can damage up to 40. The magic attack can hit players from a 15-tile range and is shown as a fire ball from its tail. It’s best to pray against magic, maintain distance and attack him with ranged. 

 

TzTok-jad (level 702)

TzTok Jad

This monster is commonly known as Jad, He is a level 702, huge, and four-legged monster which is one of the strongest monsters in the game and the boss of the TzHaar Fight cave minigame. It has a max hit of 97 and can kill most players with one hit. It has three attacks: a melee attack with its bite (max hit of 97), magic in the form of fireball (max hit of 95), and a ranged attack in the form of a boulder falling from the ceiling (max hit of 97).

 

Yt-HurKot (level 108)

Yt HurKot

4 Yt-HurKot usually appears when the TzTok-Jad reaches half health in the Fight cave. They will heal Jad if they are within 4 squares of him but will stop healing if interrupted. If you interrupt them before they heal Jad, they will re-aggro him if dragged within 5 tiles of Jad’s southwest tile.

 

Strategy for completing the Fight Waves

As previously mentioned, players will face several monsters that get progressively difficult to defeat. For beginning waves, only 1 monster will spawn, but up to 6 monsters can spawn simultaneously in later waves. 

The image above shows the possible spawns of each monster (green). The long, italy and dragon rocks are safe spots for every monster with the Italy Rock being the best safe spot. 

safespots for the Fight Cave

We also advise using the fight cave spawn predictor RuneLite plugin to know what wave is coming and where the monsters will spawn. That way you can always safe-spot the monsters and find the best location for the harder waves. Alternatively, you can check out the tzhaar fight cave rotation on the wiki, and check the spawns of the level 22s in the first and second waves to see what rotation you are on. 

 

Final Wave (wave 63)

 final wave 63             

TzTok-Jad (level 702) is the final boss for this minigame. He will first spawn in this wave, and then 4 Yt-HurKot (level 108) will spawn during the fight to heal him. Jad uses ranged, magic and melee attacks with maximum hit of 95+. There are several strategies to fight Jad. However, the best strategy to kill him is to safespot him. Here is a detailed guide on defeating him, describing his attacks and the best safespot.

Note that you can log out of the game anytime. If you log out before completing a wave, the wave will restart when you log in. This can be useful to let your hitpoints regenerate in between rounds. 






About Author

Petecleff13

Petecleff13 is a passionate writer who has authored hundreds of articles in many areas throughout the years. He has also played OSRS with several account builds for over 5 years. He uses his passion for playing OSRS and writing to provide informative guides for both novice and experienced OSRS players. He is originally from South Africa and joined LuckyCharmGold as an Author in 2020.

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