Created: Jan 1 2025

OSRS Grotesque Guardians Guide: Strategy & Gear Setup

OSRS Grotesque Guardians Guide: Strategy & Gear Setup

The Grotesque Guardian is a pair of Gargoyles known as Dusk and Dawn in the Slayer Tower. To access their location and fight them, the player must be assigned Gargoyles as a slayer task or Grotesque Guardians as a boss task. Defeating them offers a chance to obtain Noon, one of the favourite pets among players in the game.

 

Requirements for the Grotesque Guardian

  • slayer75 slayer and a Gargoyle slayer task or Grotesque Guardians boss fight.
  • quest iconCompletion of Priest in Peril to access Morytania
  • brittle key.Brittle key: To unlock the gate leading to the bosses. This key can only be dropped on task and has a drop rate of 1/150 from normal and marble Gargoyles.

 

  • attack75+ attack
  • strength75+ strength
  • defence70+ defence
  • ranged75+ ranged
  • hitpoints75+ hitpoints
  • prayer icon70+ prayer for piety or 74+ for Riguor

 

Other Recommendations for the Grotesque Guardian

Gargoyle Smasher

This automatically smashes Gargoyles including the Grotesque Guardians when they fall to 9 or lower hitpoints, provided that the player has a rock hammer in their inventory. It can be bought from Slayer Masters for 120 Slayer points.

 

Location of the Grotesque Guardians

The Grotesque Guardian is located on the rooftop of the Slayer Tower. 

Location of the grotesque guardians

The Slayer tower is located northwest of Canifis and here are the fastest ways to get here:

  • Slayer ring: this teleports players directly to the main entrance of the tower
  • Fairy ring CKS: This takes the player west of Canifis, south of the tower
  • Salve Graveyard teleport or tablet: this teleports players to the graveyard, just south of the tower.
  • Kharyrll teleport: requires Desert treasure I

 

From the entrance into the tower, run north and climb up the rope, which requires 61 agility. When upstairs, run southwest and climb up the stairs. Go through the Roof entrance to get to their arena. While in the arena, ring the bell to start the fight.

 

Gear and Inventory Setup for the Grotesque Guardians

It is highly recommended to bring your best ranged and magic gear setups. 

 

Best Melee gear setup

best melee gear for grotesque guardians

Head slot: Slayer helm (i)

Neck slot: Amulet of rancour

Cape slot: Infernal cape

Body slot: Torva platebody

Leg slot: Torva platelegs

Weapon slot: Scythe of Vitur

Ammo slot: Rada’s blessing 4

Glove slot: Ferocious gloves

Boot slot: Primordial boots

Ring slot: Ultor ring

 

Cheaper melee setup

cheaper melee gear for grotesque guardians

Head slot: Slayer helm

Neck slot: Amulet of Fury

Cape slot: Fire cape

Body slot: Fighter torso

Leg slot: Obsidian platelegs

Weapon slot: Ghrazi rapier

Shield slot: Dragon defender

Glove slot: Barrows gloves

Boot slot: Dragon boots

Ring slot:  Berserker ring (i)

 

Best ranged gear setup

best ranged gear setup for the Grotesque guardians

Head slot: Slayer helm (i)

Neck slot: Necklace of anguish

Cape slot: Dizana’s quiver

Body slot: Masori body (f)

Leg slot: Masori chaps (f)

Weapon slot: Venator bow

Ammo slot: Dragon arrows

Glove slot: Zaryte vambraces

Boot slot: Pegasian boots

Ring slot: Venator ring

 

Cheaper ranged gear setup

cheaper ranged gear setup for the grotesque guardians

Head slot: Slayer helm

Neck slot: Amulet of Fury

Cape slot: Ava’s assembler

Body slot: Karil’s leathertop

Leg slot: Karil’s leatherskirt

Weapon slot: Toxic blowpipe

Glove slot: Barrows gloves

Boot slot: ranger boots

Ring slot: Archers ring(i)

 

Inventory setup with melee/ranged for Grotesque Guardians

inventory setup for melee ranged with grotesque guardians

  • Ranged switching gear
  • Special attack weapon: Dragon claws
  • 9 super restores
  • 7 anglerfish
  • Divine super combat potion
  • Rock hammer
  • Teleport method
  • Divine rune pouch with runes for High-level alchemy and teleport to house

 

Regular attacks from Grotesque Guardians

  • Dusk performs a slash attack with a max hit of 15. Protect from melee, reduces damage by 80%
  • Dawn performs a simple ranged and melee attack, which can be protected against. The ranged attack hits twice and each hit has a maximum hit of 9. The melee attack has a max hit of 15.

 

Special attacks from Grotesque Guardians

 

Dusk’s Damage Immunity

In phases 1 and 3, Dusk cannot be harmed. However, she can be hit with melee attacks in phases 2 and 4.

Since Dawn is above the ground, she can only be hit with ranged or magic attacks.

 

Dawn’s Stone Ball

dawn's stone ball

In phases 1 and 3, Dawn will fire a stone ball with a 3x3 AoE at the player. The player will be stunned for 5 seconds and take 15 damage if they don’t move and get encased in the stone.

 

Dusk’s Trample

Players standing under Dusk may be trampled by him for 30-40 damage.

 

Dusk’s Binding Knockback

In phase 2, Dusk will start to glow. Standing next to it will cause the player to be knocked back, take 26-29 damage, and get stunned by a few seconds.

 

Dawn’s Rockfall

dawn's rockfall

In phase 2, Dawn will make rocks fall around the area indicated by shadows on the floor. This will impact a 3 x 3 area, inflicting up to 22 damage and stunning the player.

 

Dusk and Dawn’s Lightning Strike

dusk and dawn lightnining

During the transition to phase 3, Dawn and Dusk will stand on the west and east sides of the rooftop to discharge bolts with a 3 x 3 AoE on the ground, indicated with blue circles for Dawn and orange for Dusk.

 

Phases of the Grotesque Guardians

 

Phase 1

Ring the bell to start the fight. After the cutscene, the Guardians awaken, but Dusk cannot be harmed, so you should attack Dawn first using ranged or magic since melee cannot reach her. She is weaker to ranged attacks. When Dawn reaches 55% health, she will fly up and Dusk will attack the player without covering himself.

phase 1 grotesque guardians

Phase strategy: Protect from ranged and attack Dawn with ranged. You should trap Dusk under you to prevent his attacks. To do this, move to tile 1 shown in the image and when he gets close to you, move to tile 2. If he gets untrapped, move to tile 1 or 3 and back to tile 2 to trap him again. Continue attacking when he is trapped, and remember to avoid the stone ball attacks from Dawn.

 

Phase 2

Dusk can be harmed with only melee in this phase. After Dawn ascends, Dusk will attack once before performing his explosive shock wave attack. Players can attack 3 times with a 3-cycle weapon before his shock wave occurs. Simply move one space away from Dusk when he performs this attack. Throughout this phase, Dawn will send rocks down on the Arena.

 

When Dusk reaches 55% of his health, Dawn will descend east and Dusk will fly to his position to the west. The two guardians will then perform a lightning strike attack. Stand on the clear spots to avoid it.

 

Phase strategy: switch to your melee gear, turn on protect from melee, and attack Dusk. Hit 3 three times while clicking a few tiles away from him after every attack. You should get 3 hits on him if you're quick enough before his special attack. After his special attack, continue attacking him with melee till he gets to 55 HP while watching the rocks falling from the Ceiling. If this phase lasts too long, Dusk will perform his special attack again.

 

Phase 3

Similar to phase 1, Dusk will cover himself again, so the player should focus on Dawn. Dawn will start the phase by launching 3 energy spheres across the rooftop to heal herself. The player can absorb these spheres, or they will grow large and restore 90 health for each one that reaches her. Once Dawn reaches less than 10 health, use the Rock hammer on her. Dusk will then absorb her essence and start the final phase of the fight. 

energy sphere

Phase strategy: Turn on protect from ranged, switch to your ranged gear, and hover your cursor on Dawn until you can attack her. Quickly click on the spheres to absorb them before they heal her. If you have 90+ ranged and use powerful ranged gear, it’s better to ignore the spheres and attack her directly. After absorbing the spheres, turn on protect from melee and move to her melee ranged, while attacking her with ranged. Use special attacks in this phase as well.

 

Phase 4

Dusk will become stronger from the remnants of Dawn’s essence, increasing his combat level from 246 to 328, attack level by 100, strength, magic, and ranged by 110, and defence by 50. In this phase, Dusk will use a ranged attack similar to  Dawn’s 2-hit ranged attack. Like in the previous phases, Dusk is immune to magic and ranged attacks and will use Stomp attacks.

 

Protection prayers reduce the strength of Dusk’s melee attack by 80% and ranged by 55%. In this phase, Dusk will use a new special attack that drags the player somewhere in the arena and traps them in a blue flame. Players can use the missing flame as a safespot or directly escape. If the player does not escape from the cell in 5 ticks, they will take up 65 damage, which will also heal Dusk.  When Dusk reaches less than 10 health, use the rock hammer on him to finish him off.

blue flame

Phase strategy: switch to your melee gear and escape the blue flame. If the escape route out of the blue flame is blocked by a wall, stand on the escape tile to not take any damage. After the attack, turn on Protect from Melee and attack Dusk. Use your melee special attacks, since some of the damages in this phase are unavoidable. Since he is likely to use an attack style multiple times, switch to protect from melee if he hits you with melee or protect from ranged if he hits with ranged. Ensure not to run under Dusk as well or else you will get trampled.

 

When the fight is completed, the loot will remain on the floor for 30 minutes so you can leave it till you have inventory space.

 

GP per hour from Killing the Grotesque Guardians

The average kill is worth 71K GP. With the recommended stats above, experienced players can kill the Grotesque Guardians 24 times per hour. This results in a profit of 1.1M GP after the cost of supplies has been deducted.

 

Drops from the Grotesque Guardians

granite dust100% drops

50-100 Granite dust

granite maulUnique Drops
Granite maul 1 (1/250), Granite gloves 1 (1/500), Granite ring 1 (1/500), Granite hammer 1 (1/750), Black tourmaline core 1 (1/1,000).

weaponWeapons and Armour
Rune pickaxe 1 (1/22.83), Rune full helm 1 (1/27.4), Rune platelegs 1 (1/34.2), Rune 2h sword 1 (1/34.2), Rune battleaxe 1 (1/45.67), Dragon longsword 1 (1/137), Adamant boots 1 (1/137), Dragon med helm 1 (1/137).

supply dropSupply Drop
Mushroom potato 4–6 (1/13.7), Saradomin brew(4) 2 (1/17.13), Magic potion(2) 1 (1/22.83), Ranging potion(2) 1 (1/22.83), Super combat potion(2) 1 (1/22.83), Prayer potion(4) 1–2 (1/34.25).

oresResources
Gold ore 40–75 (1/19.57), Adamantite bar 25–40 (1/22.83), Coal 180–250 (1/22.83), Gold bar 35–50 (1/22.83), Mithril bar 35–45 (1/22.83), Runite ore 3–6 (1/34.25), Runite bar 3–5 (1/45.67).

coinOther
Coins 10,000–20,000 (1/13.7), Chaos rune 100–150 (1/17.13), Coins 25,000 (1/27.4), Crystal key 1 (1/27.4), Death rune 60–100 (1/27.4), Dragon dart tip 15–25 (1/34.25), Diamond bolt tips 100–150 (1/45.67), Dragonstone bolt tips 20–40 (1/68.5), Onyx bolt tips 5–10 (1/68.5), Dragon arrowtips 50–150 (1/137).

Brimstone keyTertiary
Mort'ton echo orb 1 (1/30), Brimstone key 1 (1/44), Clue scroll (elite) 1 (1/230), Noon 1 (1/3,000), Jar of stone 1 (1/5,000).




About Author

Petecleff13

Petecleff13 is a passionate writer who has authored hundreds of articles in many areas throughout the years. He has also played OSRS with several account builds for over 5 years. He uses his passion for playing OSRS and writing to provide informative guides for both novice and experienced OSRS players. He is originally from South Africa and joined LuckyCharmGold as an Author in 2020.

Back to Blog