The Hallowed Sepulchre is an agility activity located in the ancient Saradominist burial ground of the city of Hallowvale, located beneath Darkmeyer. This agility activity is one of the few ways players can make money from training agility while also getting good experience rates. The Hallowed Sepulchre contains five floors which have increasing agility requirements and difficulty. Players have to evade the obstacles on each floor to get rewards and experience.
If looting the coffin to obtain rewards like hallowed marks, here are the recommended levels depending on the obstacle you have to evade:
‘
The Hallowed Sepulchre is located on the northeast side of Darkmeyer as shown below. Here are the fastest methods to get there:
At 52 agility, players can get up to 30,000 experience per hour.
At 62 agility, players can get up to 40,000 experience per hour.
At 72 agility, players can get up to 63,000 experience per hour.
At 82 agility, players can get up to 73,000 experience per hour.
At 92 agility, players can get up to 90,000 experience per hour.
The experience rates above assume that the player loots all coffins except the ones on floor 1 and floor 2. The experience rate at 92 agility, can go up to 100,000 per hour if the player does not loot all coffins.
At 62 agility, players can gain up to 120,000 GP per hour
At 72 agility, players can gain up to get 590,000 GP per hour
At 82 agility, players can gain roughly 1 million GP per hour
At 92 agility, the Hallowed sepulchre becomes a very profitable activity. Players aiming to maximize the profits should loot all chests only on floors 4 and 5, use lvl-3 enchant, mahogany planks, a hallowed hammer, hallowed focus, and a hallowed symbol. If done correctly, the player will get up to 1.9M OSRS GP per hour.
Concept
The concept of this minigame is that players must run through each floor while evading traps within a certain time. If they are unable to finish within the specified time, they will be allowed to finish the current floor and gain agility experience but will not be able to loot coffins or go to the next floor. The game gives the player 2 minutes on the timer to complete the first floor, an additional 2 minutes is added to the timer when climbing down to each lower level.
Every time the player gets past the final obstacle on each floor, the timer is paused. This area always contains magical obelisks which restores the player’s run energy if they have a Saradomin item equipped. The timer for each floor can be extended using the Hallowed tokens. If a player dies inside the Hallowed Sepulchre, their items will be held by the Mysterious Stranger in the lobby.
Evading Traps
Learning to evade traps is the most important aspect of Hallowed Sepulchre, though these traps can look challenging at first, especially on deeper floors, they usually appear in a cyclic pattern which can be avoided with accurate clicks and timing. If the player runs into a trap, they will take damage and will be teleported a few tiles back, costing them time. Players who wear the hallowed ring will not take the damage.
Players need to practice for some period before they can successfully evade these traps consistently, so when starting out, it is recommended to carry food until they can purchase the hallowed ring There are different traps the player can run into, and the best ways to avoid them have been discussed below:
Wizard statue
These statuses shoot fire from left to right, there is always a tile gap between flames which players can stand on to avoid the flames.
Knight statue
A large Saradomin sword is thrown by these statues, the sword travels forward and back again in a straight line. These can be easily avoided by avoiding the line at which the sword is thrown.
Crossbowman statue
These statues fire a glowing bolt that travels along a straight path. On floors 1 and 2, the Crossbowman statues only fire a single bolt at a time but lower floors fire two bolts at a time. It is quite easy to evade this trap on the first two floors, however, more concentration is required on lower floors since players will have to avoid multiple traps at once.
Priest Statue
lightning in a 3 x 3 pattern can be summoned by these statues, if the player fails to evade them, they will be briefly stunned without taking any damage, but they will be unable to move, making them vulnerable to other traps.
Strange tile
Sometimes these traps can be helpful, they are coloured tiles that teleport the player a short distance when illuminated
Yellow tiles teleport the player backward
Blue tiles teleport the player forward.
These tiles can provide some level of invulnerability to other traps, and on deeper floors, they must be used to avoid the swords thrown by the knight statues.
Looting Coffins
Coffins are found on each floor of the Hallowed Sepulchre. They contain hallowed marks and other unique items and can be looted only if the player has completed the floor within the timer. At the end of the final floor, an additional coffin called the Grand Hallowed Coffin can be looted if the player reaches the end of Sepulchre before the timer ends.
Although no item is required to open the coffin, a lockpick will increase your chances of successfully opening the coffin. If a player fails to open the coffin they will get poisoned so players are advised to bring anti poisons especially if they have low hitpoint.
After avoiding traps on each floor, players also have to complete a skill challenge before they can access the coffins. Each of these challenges has different skill and item requirements, as shown below:
Broken bridges
These bridges must be built using a saw, hammer, 2 planks, and 5 nails. There is a chance the player will fail when attempting to make these bridges causing the nail to bend, but using a hallowed hammer will remove the chance of failure. Only regular planks, oak planks, teak planks, and mahogany planks can be used with only steel, mithril nails, adamantite nails, and rune nails.
Saradomin brazier
These block some coffins with a holy barrier which can be unlocked by sacrificing two vampyre dust, rewarding 200 prayer experience. Players who wear the Hallowed symbol can unblock the holy brazier using only one vampyre dust.
Portal frame
These frames must be activated using enchantment spells from the standard spellbook, which grants the player 200 magic experience. There is a chance the player will fail to activate the portal frame, however, using high-level enchantment spells have a higher chance of success. Here are the spells that can be used to activate the portal frames:
Pillars
these are usually found just before the area where the coffin is located, players must use a crossbow and mith grapple to cross them, there is a chance that the player will fail when attempting to do this but this chance is eliminated if the player uses a hallowed grapple.
Players will get rewarded hallowed marks for looting coffins. Hallowed marks can be used to purchase several unique items as shown below:
Hallowed crystal shard: This costs 1 shard and is used to teleport to the Hallowed Sepulchre lobby, purchasable from the Mysterious Hallowed Goods shop.
Hallowed token: This costs 10 shards and, when consumed within the Hallowed Sepulchre, adds an extra minute to the remaining time; multiple tokens can be used per attempt.
Hallowed grapple: This costs 100 shards, is equipped in the ammo slot, and always succeeds in grappling a Pillar but cannot be used outside the crypt.
Hallowed focus: This costs 100 shards when equipped in the off-hand slot, guarantees the success of conjuring Portal Frames (regardless of the spell and Magic level), and speeds up the process.
Hallowed symbol: This costs 100 shards, equipped in the necklace slot, halves the number of sacrifices needed to light a Saradomin Brazier, and speeds up walking through prayer barriers.
Hallowed hammer: This costs 100 shards and never breaks nails when repairing Broken Bridges, but it cannot be used outside the crypt.
Hallowed ring: This costs 250 shards, when equipped in the ring slot, prevents damage and saves time when failing an obstacle by teleporting the user back to the start of the obstacle, reducing the time penalty and eliminating the need to bring food.
Dark dye: This costs 300 shards and recolors any piece of graceful armor to a dark variant, requiring a total of 6 dark dyes to recolor the full graceful set.
Dark acorn: This costs 3,000 shards, is used on the Giant Squirrel pet, changes it to a black and red version to match the dark graceful set, and is a permanent unlock that can be toggled back to the original color at any time.
Hallowed sack: This costs 100 shards and provides loot found in coffins within the Hallowed Sepulchre; each sack gives five rolls from the low-tier loot table, one roll from the mid-tier loot table, and two rolls from the high-tier loot table.
Ring of Endurance: the ring of endurance can only be obtained from searching the Grand Hallowed Coffin after completion of floor 5 at a rate of 1/200. It can be charged with up to 1000 doses of stamina potions and a charge is consumed when you drink a stamina potion, which makes the effects last twice as long.
Strange old lockpick: This lockpick, when placed in your inventory, allows you to bypass all Barrow doors. It is tradeable when it has its full 50 charges. A charge is consumed when you use the lockpick to open a previously unpassable door. Once a charge is lost, it becomes untradeable. Additionally, it increases the success rate of looting coffins in the Hallowed Sepulchre without using any charges. It can be obtained at a rate of 1/200 for the first floor, 1/120 for the 2nd floor, 1/90 for the 3rd floor, 1/60 for the 4th floor, and 1/40 for the 5th floor.
Mysterious page: Obtained while looting coffins; 1 unique page is found on each floor of the Hallowed Sepulchre. These pages can be added to the strange hallowed tome, which is obtained by investigating the skeleton in the main lobby of the minigame. It can be obtained at a chance of 1/10 from searching coffins on any floor.
Giant Squirrel pet: The player can get the agility pet from the hallowed sepulchre as well, there is a 1/35,000 chance of getting a pet from searching the coffin on floor 1, 1/16,000 from searching the coffin on floor 2, 1/8,000 chance on floor 3, 1/4,000 chance on floor 4, and 1/2,000 chance on floor 5.