Kree’arra is an Armadyl general in the God War Dungeon. He is one of the easiest God War bosses to kill and one of the most profitable. Most of the profit comes from his rare drops, so you might kill him repeatedly for a long time before being profitable. He can drop the Armadyl hilt, Armadyl helmet, Armadyl chestplate, Armadyl chainskirt, and parts of the Godsword.
The God Wars Dungeon is located north of Trollheim. Before entering, players should equip items aligned to the gods, so the followers of those gods will be unaggressive. Follow any of the methods below to get to the God Wars Dungeon quickly:
While in the God Wars dungeon, make your way to Kree’arra. He can be reached using an ecumenical key or by killing 40 of his followers.
This key is dropped by all monsters in the Wilderness God Wars Dungeon, east of the Forgotten Cemetery. It can be used to instantly enter the boss room of the five God Wars bosses, including Kree’arra without having to obtain the kill count required.
Head slot: Slayer helmet (i)
Neck slot: Occult necklace
Cape slot: Imbued God cape
Body slot: Ancestral robe top
Leg slot: Ancestral robe bottom
Weapon slot: Tumenken’s shadow
Ammo slot: Rada’s blessing 4
Glove slot: Tormented bracelets
Boot slot: Eternal boots
Ring slot: Lightbearer
Head slot: Ahrim's hood
Neck slot: Occult necklace
Cape slot: Imbued God Cape
Body slot: Ahrim’s robe top
Leg slot: Ahrim’s robe skirt
Weapon slot: Tumenken’s shadow
Ammo slot: Rada’s blessing 3/2
Glove slot: Tormented bracelet
Boot slot: Infinity boots
Ring slot: Ring of suffering (r)
Head slot: Slayer helmet (i): When on a slayer task as it can give up to 25% extra damage.
Neck slot: Necklace of anguish
Cape slot: Max cape
Body slot: Masori body (f)
Leg slot: Masori chaps (f)
Weapon slot: Black chinchompas
Shield slot: Elysian spirit shield
Ammo slot: Dragon arrows
Glove slot: Zaryte vambraces
Boot slot: Armadyl d’hide boots
Ring slot: Ring of suffering (ri)
Head slot: Armadyl helmet
Neck slot: Amulet of Fury
Cape slot: ranged cape (t)
Body slot: Karil’s leathertop
Leg slot: Karil’s leatherskirt
Weapon slot: Red chinchompas
Shield slot: Dragonfire shield
Ammo slot: Dragon arrows
Glove slot: Armadyl bracers
Boot slot: Bandos boots
Ring slot: Archer's ring (i)
Kree’arra uses all three forms of combat but will mostly attack with ranged and magic which can hit every player in the room.
Kree’arra’s ranged attack is a grey dust tornado with a maximum hit of 71. Due to this high damage, it is important to keep Protect from missiles turned on throughout the fight.
Kree’arra magic attack is a blue dust tornado, and it is classified as a ranged magic attack since its accuracy rolls against the player’s ranged defence bonuses. He will occasionally use this attack and it has a maximum hit of 21.
If Kree’arra is not targeted, he will fly toward the player to close the distance and swipe his talons at them. This attack has a maximum hit of 26. He will use this attack when the player is eating or attacking another monster in the chamber.
Kree’arra has 3 bodyguards; Flight Kilisa, Wingman Skree, and Flockleader Geerin who use melee, magic and ranged respectively, with maximum damage of 15, 16 and 25. You only have to worry about Kilisa as you are protected against Geerin’s attacks since you are using protect from missiles and Skree is generally inaccurate.
The Tumenken’s shadow is the strongest and cheapest weapon for killing Kree’arra. However, it requires max magic gear and any downgrade of gear will impact kill times. Because of this, using this method without more than 2 pieces of armour from the complete best-in-slot magic equipment is not recommended. Using Bowfa will lead to significantly lesser kills, but it is still quite effective with high ranged stats.
While using any of these two weapons, stand on the south eastern part of the chamber and pray against ranged while attacking Kree’arra throughout the fight. After killing him, finish up the bodyguards before he respawns.
Using Chinchompas is one of the most effective ways of killing Kree’arra as it is more successful than weapons that deal direct damage. This is because a Chinchompa's attack accuracy is determined by whether the initial hit on the primary target is successful. If it hits, all other monsters within range will take damage, regardless of their defensive stats. Since Kree’arra has very high defensive stats, attacking his bodyguards with chins while he is close will deal more damage than attacking him directly. Both targets must be near or directly on each other to do this method.
When you enter an untouched room, move to the southwestern corner of the chamber, equip a crossbow, and don’t attack Kree’arra when he spawns. This will cause her to fly towards you to use her melee attack. As soon as he is one tile away from your melee range (as shown above), attack her with your crossbow to line her up with Kilisa. At this point, if you throw a Chinchompa at Kilisa, it will damage Kree’arra as well.
However, if you attack only Kilisa with the chins, Kree’arra will attempt to use melee since he is not targeted. To prevent this, left-click Kree’arra to attack him after throwing a Chinchompa at Kilisa then left-click Kilisa again to throw a Chinchompa just before your next attack. Repeating this cycle will ensure you do not take melee damage from Kree’arra during the fight.
With this method, Kilisa will die before Kree’arra does, so switch to your crossbow or bow and attack Kree’arra while waiting for Kilisa to respawn. Alternatively, move east of the room and lure Kree’arra close to Wingwan Skree by waiting for her to fly towards you before attacking, then start Chinning Wingwan Skree with the same method used with Kilisa. It is advisable to right-click before attacking Kilisa or Skree when chinning them so you don’t mistakenly attack Kree’arra.
When Kree’arra dies, switch to a toxic blowpipe and kill off Skree. Kilisa and Geerin should be stacked for Blood Barrage, but if Kilisa is dead or in low health, use Blood Blitz on Geerin instead. After killing all monsters in the room, move back to the southwestern corner, wait for Kree’arra to respawn, and follow the procedure again. With this method, players can do up to 50 kills per trip since they can heal with blood barrage at the end of the fight
Each Kree’arra kill is worth about 280K GP. With the Max magic setup above, experienced players can kill Kree’arra up to 27 times per hour. This results in a profit of 6.2M GP after the cost of food, potions, and runes have been deducted. Using any other gear will result in lower profit due to the increased cost of supplies.
100% drops
1 Big bones, 1-16 feathers, Frozen key piece (armadyl)
Uniques
1 Armadyl helmet (1/381), 1 Armadyl chestplate (1/381), 1 Armadyl chainskirt (1/381), 1 Armadyl hilt (1/508), 1 Godsword shard 1 (1/762), 1 Godsword shard 2 (1/762), 1 Godsword shard 3 (1/762)
Weapons and Armour
1 Black d'hide body (1/15.88), 1 Rune crossbow (1/15.88)
Runes and Ammunition
586–601 Mind rune (1/15.88), 100–105 Rune arrow (1/15.88), 20–25 Runite bolts (1/15.88), 5–10 Dragonstone bolts (e) (1/15.88)
Other
19,500–20,000 Coins (1/2.906), 1 Ranging potion (3) (1/15.88), 1 Super defence (3) (1/15.88), 8–13 Grimy dwarf weed (noted) (1/15.88), 1 Dwarf weed seed (1/15.88), 20,500–21,000 Coins (1/101.6), 1 Crystal key (1/127), 1 Yew seed (1/127)
Rare Drops
1 Loop half of key (1/94.93), 1 Tooth half of key (1/99.58), 1 Uncut sapphire (1/156.3), 1 Uncut emerald (1/312.6), 1 Rune sword (1/462.12), 1 Uncut ruby (1/625.2), 62–67 Nature rune (1/677.3), 1 Rune 2h sword (1/677.3), 1 Rune battleaxe (1/677.3), 40–45 Law rune (1/1,016), 40–45 Death rune (1/1,016), 145–150 Steel arrow (1/1,016), 38–43 Rune arrow (1/1,016), 15–20 Adamant javelin (1/1,016), 1 Rune sq shield (1/1,016), 1 Dragonstone (1/1,016), 100 Silver ore (noted) (1/1,016), 1 Chaos talisman (1/1,667), 1 Rune kiteshield (1/2,032), 1 Dragon med helm (1/2,110), 1 Rune spear (1/2,110), 1 Uncut diamond (1/2,501), 1 Shield left half (1/4,221), 5 Rune javelin (1/5,002), 1 Dragon spear (1/5,628)
Tertiary
1 Brimstone key (1/50), 1 Clue scroll (elite) (1/250), 1 Long bone (1/400), 1 Pet Kree'arra (1/5,000), 1 Curved bone (1/5,013)