Magic is a very popular and important skill in OSRS. It makes one of the three combat classes (melee, ranged and magic) and can be used in combat through combat spells. It enables players to teleport to different locations and cast utility spells like high alchemy, Supermake glass, and many others. There are several methods of training magic and like most OSRS skills, the fastest methods are more expensive. Profitable methods usually have more requirements, but they also yield decent XP rates.
Like most OSRS skills, players can skip early training methods by completing quests that give magic XP.
Completing these quests will give players a total of 22,100 magic XP, taking them from levels 1 to 34 magic.
At level 34, Enchanting bolts using the Enchant Crossbow Bolt spell becomes the fastest method of training magic, and it can be done while training other skills. However, it is very expensive and is not the realistic method to get to 99 magic. Each Enchant Crossbow Bolt spell enchants 10 bolts and is done automatically every 3 ticks. To get the best XP rates, you should speed up the process by holding down the space bar and quickly clicking the spell. This way, the spell can be cast every tick, which triples the XP rates.
Killing crabs is a very popular method of training any combat skills. This is because it requires very little attention and offers a decent XP compared to other early magic training methods. Players should change the combat spell as their level increases to get the best XP rates. Ensure to use battlestaves to reduce costs and auto-cast the combat spells. There are three types of crabs; Ammonite crabs, Sand crabs, and Rock crabs. They are generally known to have high hitpoints, very low defence, and can only deal very little amounts of damage. For more in-depth information about them, check out our Sand crabs guide and Ammonite crabs guide
The Lvl-1 Enchant is a utility spell available in the standard spellbook, requiring level 7 magic. Players can use it to enchant sapphires and opals every 3 ticks, and each cast gives 17.5 magic XP. If training actively, players can gain around 30,000 magic XP per hour.
This utility spell becomes available in the standard spellbook at level 21 magic and grants 31 magic XP per cast. It converts items into coins and can be cast once every 3 ticks. Each cast requires 3 fire runes and 1 nature rune. Players should cast this spell on cheaper items to reduce the cost. Low-level Alchemy can also be cast on noted items and can be done while doing other activities like agility or questing. Players will get 60,000 magic XP per hour when training actively with this method.
Splashing involves casting combat spells on an enemy while having very low magic accuracy (-64) to be able to damage it. Although no damage is dealt, players are still awarded magic XP for the spells they cast. Players can get low magic accuracy by wearing melee armour. This method is very AFK and has no requirements. Players can get anywhere between 6,600 to 37,000 XP per hour, depending on the combat spell. For more information about splashing, check our splashing guide
High Level Alchemy requires 55 magic to cast and grants 65 magic XP per cast. When cast on an item in your inventory, it converts it into a number of coins, which is 50% higher than the yield from Low Level Alchemy. It can also be profitable when cast on the right items, check the alchemy calculator to find the most profitable items. Players should expect 78,000 magic XP per hour from casting High alchemy on items.
Bake Pie is a spell available in the Lunar Spellbook requiring completion of Lunar Diplomacy and 65 magic. When cast, it cooks the uncooked pies in the player’s inventory one by one without the risk of burning them. It requires 5 fire runes, 4 water runes, and 1 astral rune per cast. Players first have to buy uncooked pies, fill their inventory with them, then cast the spell on them, they can get 110,000 magic XP per hour from training with this method.
At level 70 magic, Players can use the Ice burst spell, and from level 94 Ice barrage on the ancient spellbook (requires Desert Treasure I) to damage multiple monsters at once in multi-combat areas. Players can get over 350,000 magic XP per hour through this method, however, it is quite expensive. Check our Ice bursting/barraging guide to learn more about these techniques.
Players must complete the Lunar Diplomacy, hard Fremennik Diary, and have at least 78 magic to use the Lunar spell, Tan Leather. It is recommended to have at least 20M GP if using black dragonhides to do this method, however, it can yield substantial profits. While paying full attention, players can tan around 8000 hides per hour, resulting in 130,000 magic XP per hour.
Casting the tan leather on black dragonhides is more profitable than other hides. Players can make 8,000 black dragon leather each hour, worth 37,600,000 GP, resulting in a profit of 1,078,400 GP, after the cost of Nature runes, astral runes, and Black dragonhides are deducted.
Enchanting Diamond necklaces into Phoenix necklaces can be very profitable, and it provides decent XP rates. Withdraw 27 diamond necklaces and cosmic runes, click on the spell, and use it on the first diamond necklace, wait till the XP drops for the first one, then use the spell on the next necklace. Bank after you have enchanted all 27 and then repeat.
Every hour, players can enchant 1,800 Phoenix necklaces, worth 4,055,400 GP. 1800 Diamond necklaces, worth 3,592,800 GP, and 1,800 Cosmic runes, worth 217,800 GP are required to make them, resulting in a profit of 244,800 GP each hour.
Superglass Make is a spell available to players who have completed Lunar Diplomacy and have at least 77. When cast, it can instantly turn an inventory full of sand and seaweed (or giant seaweed) into molten glass. Withdraw 18 buckets of sand and 3 giant seaweed, close the bank, cast the spell, bank the molten glass, and repeat the process. While paying complete attention, players can do 600 casts per hour, resulting in 46,800–66,300 magic XP and 108,000–153,000 crafting XP.
Players can make 15,660 molten glass, worth 1,425,060 GP each hour, resulting in a profit of 670,860 GP after the cost of 10,800 buckets of sand (183,600 GP), 1800 giant seaweed (430,200 GP), and 1200 astral runes (140,400 GP) have been deducted.
After completing the dream mentor quest, players with 86 magic can use the Plank Make spell. When cast, it will convert logs into planks for 70% of the cost that a sawmill operator will charge. Each cast requires 15 earth runes, 2 astral runes, and 1 nature rune, but you should use a staff of earth to cut costs. Players can do around 960 casts per hour while AFK, resulting in 90,000 magic XP per hour. If manually clicking, the XP rate increases to 166,000 XP per hour.
The Mahogany planks are the most profitable logs for this method. Players can get 960 Mahogany planks, worth 2,220,480 GP each hour. This results in a profit of 351,360 GP per hour after the costs have been deducted