Revenants are monsters found in the Revenant Caves in levels 19 to 40 Wilderness. They are ghostly versions of creatures slain during the God Wars and have a valuable drop table with several high-reward items, including expensive armour, weapons, skilling resources, wilderness weapons, and ancient artefacts that can be exchanged for a good amount of coins.
Killing Revenants also gives good combat experience, generating up to 95K ranged experience. However, due to the profitability of revenants, there is significant player-killing (PKing) activity in their location, putting players at constant risk of being killed by them.
There are three entry points into the Revenant cave; one in the north, middle, and south of the Wilderness. The higher end of the cave has limited escape options without level 75 agility and 89 shortcuts. Players without these stats are advised to use the lower-level entrances to increase their chances of escaping a PKer. The Revenant is a singles-plus combat area, so other players can attack you even when you are fighting a monster.
Here are the fastest methods to get here:
Going up the middle line will make it harder to escape PKers as you won’t be able to teleport out since it is above 30 wilderness. The lower-level Revenants are mainly located south, but there are a few north, while the high-level Revenants are all located north, making them more risky. The western part of the cave is best for medium-level players who want minimal competition from other players.
While in the Wilderness, always reduce your risk by not exceeding the maximum amount of valuable items you can keep on death (three or four with Protect item). Ensure you turn off the Player ‘Attack’ option so you don’t accidentally attack a player and get skulled.
Head slot: Archer helm
Neckslot: Amulet of Avarice: this is the strongest amulet for killing Revenants. It grants a 20% boost to accuracy and damage while attacking revenants and notes their drops. However, it will make you skulled until you unequip it. This makes you a target for Pkers, increasing the risk substantially. Alternatively, Salve amulet can be used since Revenants are classified as undead creatures, its effects will work on them.
Cape slot: Ava’s assembler or ava’s accumulator
Body slot: Black d’hide body
Leg slot: Black d’hide chaps
Weapon slot: Toxic blowpipe
Glove slot: Bracelet of Ethereum: This bracelet can be bought from the grand exchange or obtained as a drop from the Revenants. Wearing this is essential when fighting Revenants, as it prevents 75% of damage from them and makes them non-aggressive. Each hit will take one charge from the bracelet, and it can be recharged with Ether, which can also be bought from the grand exchange, You can toggle the bracelet to collect ether dropped by monsters and automatically charge itself
Boot slot: Snakeskin boot
Ring slot: Archers ring(i)
Head slot: Helm of Neitiznot/Slayer Helm (i) if on task
Neck slot: Amulet of avarice
Cape slot: Ardougne cloak 4
Body slot: Black d’hide body
Leg slot: Black d’hide chaps
Weapon slot: Viggora’s/Ursine Chainmace
Glove slot: Bracelet of Ethereum:
Boot slot: Dragon boots
Ring slot: Berserker ring (i)
One of the most popular methods to escape PKers in the Revenant caves is to cross obstacles they can’t cross due to the agility requirements. There are several obstacles throughout the cave, check the image of the cave above to find them. Also, try to be unpredictable with your movements and outrun the Pker, giving you enough time to log out. If you can exit the cave, leave and re-enter continuously. This might frustrate the Pker or give you enough time to log out.
If you have some experience with PKing, then fighting back is the best option. Bring good defensive gear and a ranged weapon. You might waste their time long enough for the tele-block to wear off or make them brew down, giving you an edge to survive the attack. You can also attempt to freeze with Ice Barrage and quickly log out.
Revenants have very high accuracy and will often deal high damage. They use all forms of attack and will change their attack style based on the player’s overhead prayers and defensive bonuses. Any combat style will work effectively against Revenants, as they have a low defence level. Revenants are easy to kill, but the main issue is PKers which is why it is more beneficial for High-level players, as they can use better tanking equipment and tank hits from Pkers. The Revenants drop Blighted food, which helps extend trips; close the looting bag when picking this to keep it in your inventory.
Use protect from magic at all times during the fight, as magic is the revenant's most accurate attack. This will also reduce teleblock duration and prevent magic attacks from PKers since they usually first attempt to freeze players with Ice Barrage.
Magic Attack
The Revenants will attack with magic by default. Their magic attacks can momentarily freeze the player for a few seconds and damage up to nine other players on the same tile. It can be described as a weaker form of Ice Barrage.
Self Healing
The Revenants can heal their health when it falls below 50%. After Revenants heal themselves, they can’t do so again for 15 ticks (9 seconds); this delay is known as cooldown. They are guaranteed a heal when they attack while their HP is below half, as long as they are not on cooldown. They can only heal themselves between 8 to 36 times before being unable to do so again.
The GP per hour from killing Revenants varies, depending on your combat stats and the Revenant you kill. Here is a list of the GP per kill for all revenants and where you can find them. Note that the price increases by 20% to 30% when the player is skulled as the chances of getting valuable drops per kill doubles, but this is very risky as you would lose all valuable items if you die.
Revenants below 30 wilderness include:
Revenants above 30 wilderness include:
To get the best profits (up to 4M per hour), kill Revenant Orks while skulled with a Craw’s bow. With 90+ ranged, you can do about 150 kills each hour while banking every 20 minutes. This results in about 4.2M GP per hour. Using a magic shortbow will reduce kills to 110 per hour, resulting in 3M GP per hour.