Created: Jan 1 2025

OSRS The Nightmare Guide: Strategy & Gear Setup

OSRS The Nightmare Guide: Strategy & Gear Setup

The Nightmare, also known as the Nightmare of Ashihama, is a Level 814 monster found in Morytania. It is mainly killed in a 5-man group; however, smaller group sizes can get similar profit rates. All profit from killing the Nightmare comes from its unique drops, such as the staff, mace, and armour, which have a 1/85 drop rate, or the orb, which has a chance of 1/320.

 

Requirements for the Nightmare

  • attack85 attack
  • strength85 strength
  • defence85 defence
  • magic85 magic
  • hitpoints85 hitpoints
  • prayer icon70 prayer
  • questCompletion of A Taste of Hope

 

Location of the Nightmare

The Nightmare is located in the Sisterhood Sanctuary under the town of Slepe. 

location of the nightmare

Here are the fastest ways to get here:

  • Draken’s medallion: This is a reward from the Taste of Hope quest. It can be used to teleport to Sisterhood Sanctuary after the Slepey tablet has been acquired from Phosani’s Nightmare. Players can also teleport to Ver Sinhaza with the Drakan’s medallion and then run north.
  • Hallowed Crystal shard: players can teleport to the Hallowed Sepulchre using the Hallowed Crystal shard, which can be purchased from the Mysterious Stranger for 1 Hallowed mark after the completion of Sins of the Father. Run east to the Slepe via an agility shortcut which requires 63 agility and 2 long ropes.
  • Ectophial: players can teleport to the Ectofuntus with the Ectophial, then run north to the small dock and pay Andras 10,000 coins to row to Slepe.

 

Official Worlds for the Nightmare

Here are the official worlds that have been assigned to the Nightmare:

  • W337 - United States (east)
  • W514 - United Kingdom

 

Gear and Inventory Setup for the Nightmare

Players are advised to bring both melee and magic gear setups. Melee should be used to attack the Nightmare directly, and magic should be used on the totems.

 

Best Melee gear setup

best melee gear setup for the nightmare

Head slot: Inquisitor’s great helm

Neck slot: Amulet of rancour

Cape slot: Infernal cape

Body slot: Inquisitor’s hauberk

Leg slot: Inquisitor’s plateskirt

Weapon slot: Scythe of Vitur

Ammo slot: Rada’s blessing 4

Glove slot: Ferocious gloves

Boot slot: Primordial boots

Ring slot: Ultor ring (i)

 

Cheaper melee setup

cheaper melee gear for the Nightmare

Head slot: Neitiznot faceguard

Neck slot: Amulet of Fury

Cape slot: Mythical cape

Body slot: Bandos chestplate

Leg slot: Bandos tassets

Weapon slot: Abyssal bludgeon

Ammo slot: Rada’s blessing 4/arrows

Glove slot: Barrows gloves

Boot slot: Dragon boots

Ring slot:  Berserker ring (i)

 

Best magic gear setup

best magic gear setup for the Nightmare

Head slot: Ancestral hat

Neck slot: Occult necklace

Cape slot: Imbued God cape

Body slot: Ancestral robe top

Leg slot: Ancestral robe bottom

Weapon slot: Tumenken’s shadow

Ammo slot: Rada’s blessing 4

Glove slot: Tormented bracelets

Boot slot: Eternal boots

Ring slot: Magus ring

 

Cheaper magic gear setup

cheaper magic gear setup for the Nightmare

Head slot: Virtus mask

Neck slot: Occult necklace

Cape slot: Imbued God cape

Body slot: Virtus robe top

Leg slot: Virtus robe bottom

Weapon slot: Trident of the swamp

Shield slot:  Mage’s book

Ammo slot: Rada’s blessing 4

Glove slot: Tormented bracelet

Boot slot: Eternal boots

Ring slot: Lightbearer

 

Melee/Mage inventory setup

melee mage inventory setup for the nightmare

  • Magic switch gear for totem
  • Divine combat potion
  • 3 sanfew potions
  • Anglerfish
  • Book of the Dead
  • Saradomin Godsword
  • Imbued heart
  • Rune pouch

 

Nightmare Mechanics

the nightmare mechanics

Players can’t damage the Nightmare directly until her shield is broken every phase. After her shield is broken,  players should attack four totems in each corner of the boss room to charge them. When fully charged, they will unleash a magical blast of energy on the Nightmare, dealing 800 damage to her. 

After the first 800 damage from the totem, the Nightmare will enter phase 2. After the second blast of 800 damage, the Nightmare will be in phase 3, also known as the final phase. The Nightmare will die from the 3rd blast in her final phase.

 

Nightmare’s Attacks

Protection prayers can reduce the damage from some of the Nightmare’s attacks, but if incorrectly prayed against, the player will get 120% of her maximum hit for her melee attack. The ranged and magic attacks hit every player in the room, but the melee attack is usually directed at the tank. It’s highly recommended to play with game sounds on, as the sounds for each attack are quite different and will help you use the right protection prayer.

 

Here are the regular attacks from the Nightmare.

  • Ranged attack: The Nightmare will shoot projectiles at the player and they have 3 ticks (1.8 seconds) to turn on protect from missiles unless they will take damage.
  • Magic attack: The Nightmare will flail to the side, surrounding herself with pink flower petals, then spin back, shooting the petals at the player. The player has 3 ticks to turn on protect from magic.
  • Melee attack: She will slash forward with her claws and players in front and under her will take a hit regardless of their defensive bonuses. They have 2 ticks (1.2 seconds) to turn on protect from melee unless they will take damage. This attack is directed at the tank, so avoid the tank so you won’t take damage.

 

Nightmare’s Special attacks

The Nightmare will perform her regular and special attacks during each phase, so always look out for both of them.

 

Grasping claws

the grasping claws attack

The Nightmare will spawn a black portal under her and other smaller ones before sticking her claw inside. Standing on any of the portals will result in 50 damage. Move to another tile to avoid damage.

 

Sleepwalkers

sleepwalkers

Nightmare will summon the sleepwalkers towards her In the second and final phases. The number summoned depends on the number of players in the instance, at a maximum of 24. Sleepwalkers possess 10 health and will die instantly upon taking any damage. After this attack, she will charge up a power blast that will damage every player in the room. The more sleepwalkers she absorbs, the more powerful the power blast becomes, capable of dealing over 70 damage to each player.

 

Quickly kill as many Sleepwalkers as possible to reduce the power blast's damaging power, as it is unavoidable.

 

Husks

husks

The Nightmare can spawn 2 husks around a random player in the arena. The blue, skinny husk uses magic attacks while the green, bigger husk uses ranged attacks and the targeted player would be unable to move till the Husks are killed. 

 

Players should kill the Husks as soon as possible, but it’s best to kill magic Husks first. Only one player would be targeted with this attack, and you should help free them quickly.

 

Corpse Flowers

corpse flowers

The Nightmare will center herself and divide the room into four equal quadrants. The white nightmare flowers will be safe while the red ones can cause rapid damage, and any attacks that can harm her will heal her. In a short time, the flowers will disappear and players can move freely around the room.

 

Curse

The player's screen will flick pink and protection prayers will change. 

  • Protect from Magic activates Protect from Missiles
  • Protect from missiles activates Protect from Melee
  • Protect from Melee activates Protect from magic. 

This will last until she performs 5 regular attacks.

 

Parasites

parasites

The Nightmare will throw a parasite at a random player. After 10.8 seconds, it will grow and burst out of the player, dealing huge damage and healing the Nightmare until killed. Drinking a dose of Sanfew potion will reduce the damage and the parasite will emerge from the player to heal the Nightmare. You should kill them as soon as possible before they can do this.

 

Surge

The Nightmare teleports to one of the four edges of the room and swiftly surges to the opposite side, dealing up to 60 damage to anyone in her path.

 

Spores

spores

Puffshroom-like objects will appear in the arena. Players who stand 1 tile within one of them will have their run disabled and their attack speed increased by 1 tick for a short while.

 

The Nightmare Phases

Remember that the Nightmare can’t be damaged directly until her shield is broken in every phase. Her shield should be destroyed by attacking her with melee at the start of every phase. Afterward, players must attack the four totems in each corner of the boss room with magic to charge them so they can damage the Nightmare when fully charged. Also, make sure to kill the sleepwalkers summoned at the start of each phase except phase 1 so they don’t cause damage to every player in the chamber.

 

So for each phase, the fight can be summarised as: Melee the Nightmare, charge the totems, kill the Sleepwalkers, and repeat while avoiding the regular and special attacks explained.

 

Phase 1

The Nightmare will use the following special attacks in this phase:  grasping claws, Husks, and Corpse Flowers. Start the fight by attacking the Nightmare with melee. After the shield is depleted, the totems become vulnerable. Fully charge all 4 by attacking them with magic. When fully charged, they will damage the Nightmare for 1/3rd of its health and start phase 2.

 

Phase 2

This is the hardest phase of the fight. The Nightmare will use the following special attacks in this phase: Grasping claws, Curse, and Parasite special attacks. She will also summon sleepwalkers at the start of this phase. When the parasites emerge from a player, they will priotise the Nightmare if her shield is depleted, launching a projectile at her that restores 31-50 of her shield for every attack they make. 

 

Ensure to kill the parasite after you drink a Sanfew potion. Killing them should be prioritized unless the sleepwalkers are summoned as well.

 

Phase 3

This phase will also begin with a sleepwalker attack, like the last one. She will use the grasping claws, and 2 new special attacks in this phase: spores and surge. Nightmare will likely use the grasping claws while the spores are still active. When the spores are active, find beforehand which squares you can walk to so that you will dodge a grasping claw portal without triggering any spores. 

 

When the totems are charged in this round, they will damage the Nightmare, and she will finally die.

 

GP per hour from the Nightmare

With the recommended stats above, experienced players can kill the Nightmare 10 times per hour with a 5-man team. This results in a profit of 4M GP per hour after the cost of supplies has been deducted. 

 

Drops from the Nightmare

 

bones100% drops

Big Bones and Bones

 

unique drop from the nightmareUniques drop

Nightmare staff (1/300–1/172), Inquisitor's great helm (1/1/240), Inquisitor's hauberk (1/420–1/240), Inquisitor's plateskirt (1/420–1/429), Inquisitor's mace (1/420–1/429), Eldritch orb (1/960–1/549), Harmonised orb (1/960–1/549), Volatile orb (1/960–1/549)

runesRunes

Cosmic rune 11–242 (1/25), Nature rune 8–176 (1/25), Death rune 3–176 (1/25), Blood rune 16–440 (1/25), Soul rune 8–132 (1/25), Cannonball 6–220 (1/25), Rune arrow 31–547 (1/33.33)

oresResources

Mithril ore 11–176 (1/25), Coal 15–264 (1/25), Gold ore 9–176 (1/25), Adamantite ore 40–95 (1/25), Magic logs 1–55 (1/25), Grimy cadantine 1–5 (1/25), Grimy torstol 1–5 (1/25), Snapdragon seed 1–7 (1/33.33), Uncut emerald 2–44 (1/33.33), Uncut ruby 27–60 (1/33.33), Runite ore 1–16 (1/50)

consumableConsumables

 Bass 1–18 (1/16.67), Shark 1–16 (1/16.67), Prayer potion(3) 1–20 (1/20), Sanfew serum(3) 1–20 (1/20), Saradomin brew(3) 1–20 (1/20), Zamorak brew(3) 1–10 (1/20)

coinCoins 2,291–43,958 (1/50)

clue scroll eliteTertiary

Clue scroll (elite) 1 (1/190; 1/200), Little nightmare 1 (1/800–1/4,000), Jar of dreams 1 (1/1,900; 1/2,000)




About Author

Petecleff13

Petecleff13 is a passionate writer who has authored hundreds of articles in many areas throughout the years. He has also played OSRS with several account builds for over 5 years. He uses his passion for playing OSRS and writing to provide informative guides for both novice and experienced OSRS players. He is originally from South Africa and joined LuckyCharmGold as an Author in 2020.

Back to Blog