Last updated: Dec 8 2024

OSRS Zerker Pure Guide: Complete Quest List

OSRS Zerker Pure Guide: Complete Quest List

A Zerker Pure Build is an account build known to have the lowest defence level with all requirements to obtain Barrows gloves. Although the Barrows gloves don’t have a defence requirement, the minimum defence level a player can acquire is 35 when all quest requirements are completed, assuming the player does not accept Daero’s training at the end of Monkey Madness I.

 

Completing notable quests shown below will increase the defence to 42. Players can train freely to 45 defence, the maximum defence for a Zerker pure account. It’s best to complete quests that provide experience rewards first before training combat, to not obtain any non-desirable extra attack/defence levels.

 

OSRS efficient zerker training guide

The most efficient way to train a zerker is first to obtain the OSRS barrows gloves. Check out our OSRS barrows gloves guide to obtain barrows gloves as efficiently as possible. After barrows gloves you will have 175 quest points. There are several other quests and upgrades that you want to obtain after that. It is best to do them in chronological order from here. 

 

Players are advised to speak to Daero after the completion of Monkey Madness I quest to claim 20,000 defence, increasing the defence level to 43. Players can train their attack and strength further with the methods below. 

 

Quest & useful unlocks after barrows gloves for zerkers

  • The Garden of Death: gives 10,000 farming experience
  • Enlightened Journey: Farming level: 32: Use garden pie to boost to 35 farming and do tithe farm till 49 farming
  • Fairytale II - Cure a Queen: unlocks the fairy rings
  • A Soul’s Bane
  • In Aid of the Myreque
  • Temple of the Eye: this quest is short and gives runecrafting XP
  • Train 31 to 35 runecraft through the guardian of the rift for what lies below
  • Between a Rock; this is a wilderness and Fremennik diairy requirement
  • What Lies below: this is a Varrock diary requirement
  • Eadgar’s Ruse
  • Lunar Diplomacy: this unlocks the Lunar Spellbook for vengeance. 
  • Dream mentor
  • Legend’s quest
  • Great Brain Robbery – gives 6,000 prayer XP. You should complete this quest only if you want to unlock the barrel chest anchor when you get to 60 attack.
  • Rum Deal - 7,000 gives prayer XP.
  • Monkey Madness II: make sure to finish the training so you can use heavy ballista. To do the Zuk training you have to finish the training of Daero, select the strength and hitpoints training at Daero. 
  • Haunted Mine: unlocks the ability to make a Salve amulet, which gives combat bonuses against undead monsters. Also required for completing the Hard tier of the Morytania Diary and the Elite tier of the Ardougne diary. 
  • Dragon Slayer II - To unlock Ava’s assembler 

Training Combat Stats on Zerker

After completing the quest above, you should train your combat stats further to the desired level. Most Zerkers train their attack to 50-75, defence to 45, strength to 99, ranged to 99, and magic to 94-99 for the ability to use ice barrage and vengeance. 

 

Melee training for zerkers at Nightmare Zone

Nightmare zone is the most preferred combat training method for many players. This is because of how AFK and controlled it is, allowing players to select monsters based on the style of combat they are training. 

nightmare zone

For melee training: You should pick the custom rumble mode and pick the Bouncer, Tree spirit, Count Draynor, Khazarad warlord, The Kendal, and King Roald. This setup guarantees up to 50,000 to 60,000 XP per hour.

Check our Nightmare Zone guide, to learn the best strategies for Nightmare Zone training and how to improve your combat training.

 

Ranged training for Zerkers

Sand Crabs

sand crabs

Training at Sand Crabs is quite AFK and gives good XP rates. Train here till 70 ranged. You should change your ranged weapon as your ranged level increases. Start with darts, then build up the Blowpipe or magic shortbow (i). Check our sand crabs guide for more information.

 

Chinning Maniacal Monkeys

maniacal monkey

Chinning Maniacal is the fastest and most efficient method of training ranged on a Zerker. Maniacal monkeys are located in the Kruk’s Dungeon, which requires partial completion of Monkey Madness II to access. Check our chinning guide for more information.

 

Magic training for Zerkers

  • Level 1–10: complete Witch’s potion and Imp Catcher
  • Level 10–43: Killing sand crabs. Cast combat spells at sand crabs and switch as your magic level increases, 
  • Level 43–55: Superheat Iron ore
  • Level 55+: High alchemy: 
  • Level 70+: Ice bursting/barraging at MM1 or MM2 tunnels. Check our Ice bursting/barraging guide for an in-depth guide on how to do this.

 

Useful Item Unlocks for Zerkers

Ava's assembler

ava's assembler

Ava's Assembler, an upgrade of Ava's Accumulator in OSRS, offers superior ranged bonuses and auto-collects ammunition. Crafted by combining Vorkath's Head with Ava's Accumulator after Dragon Slayer II, it's essential for high-level ranged combat.

 

Dizana's quiver

Dizana quiver

The Dizana’s quiver provides the best in slot ranged attack bonus for the cape and also gives the player an additional ammunition slot which can be filled with arrows or bolts. This item requires 75 ranged to equip and is awarded for defeating Sol Heredit in the Fortis Colosseum

 

Fighter torso

fighter torso

The fighter torso is an armour that can be purchased from Commander Connad for 375 honour points in all roles and one Penance Queen kill. Although it requires only 40 defence, It is one of the most popular armour pieces because it has the best strength bonus of any armour piece and maximizes a player’s damage. You can check out our fighter torso service if you do not want to obtain this item yourself. 

 

Infernal cape

infernal cape

The internal cape is the most powerful melee cape with the highest overall bonuses. It is awarded for defeating TzKal-Zuk in the Inferno. This is very hard to do if you are not a very experienced player, therefore you might want to check out our OSRS infernal cape service and let us do it for you. 

 

Firecape 

firecape

The Firecape can be obtained as a reward for completing the TzHaar Fight Cave. It is the second-best melee cape as it has the best attack and defence bonuses. 

 

Rune Defender

rune defender

The Rune defender is the 3rd strongest defender. It requires 40 attack and 40 defence to wield. It is the best offensive shield slot item for Zerkers and can be obtained by killing Cyclopes on the top floor of the Warrior’s Guild after showing an adamant defender to Kamfreena.

 

Mage Arena Cape 2

mage arena cape 2

Mage Arena Cape 2 is an imbued god cape that requires 75 magic and a regular god cape. Players can imbue a god cape by taking a Justiciar’s hand, Ent’s roots, and a Demon’s heart to Kolodion during the Mage Arena II miniquest. The types of imbued capes are imbued saradomin cape, imbued zamorak cape, and imbued guthix cape.

 

83 construction

construction

83 construction gives major upgrades with a +8 boost, these include ornate pool (restores all stats/prayer/venom/hp), fairy ring, spirit tree, occult altar (switch between all spell book), max jewel box (all teleports from the ring of dueling, games necklace, and all 4 dragonstone jewellery), teleport nexus level 2 (up to 8 teleports from any spell book). Players can get this +8 boost by using +5 spicy stew and +3 from crystal saw.

 

OSRS Zerker quest list

Zerker quest required for barrows gloves

  • Imp catcher
  • Sheep shearer
  • Cook's assistant
  • Restless Ghost
  • X marks the Spot
  • Witch's Potion
  • Goblin Diplomacy
  • Prince Ali Rescue
  • Vampire Slayer
  • Ernest the chicken
  • Gertrude's cat
  • Pirate’s Treasure
  • Rune Mysteries
  • Dwarf canon
  • Fight Arena
  • Tree Gnome Village
  • Waterfall
  • Knight's sword
  • Shield of Arrav
  • Priest in Peril
  • Nature spirit
  • Black Knight’s Fortress
  • Recruitment Drive
  • The Tourist trap
  • The Grand Tree
  • Icthlarin’s Little Helper
  • Tribal Totem
  • Death Plateau
  • Doric's quest
  • Monkey Madness 1
  • Dragon Slayer
  • Lost tribe
  • RFD: Free Goblin’s Generals
  • Making history
  • Elemental workshop I
  • Contact!
  • Digsite
  • Golem
  • Sheep Herder
  • Ardougne diary
  • Clock tower
  • Hazle Cult
  • Monk’s friend
  • Elemental Workshop II
  • Shades of Mort'ton
  • Sea Slug
  • Eyes of Glouphrie
  • Lost city
  • Fairytale part 1
  • Merlin's Crystal
  • Holy Grail
  • Troll Stronghold
  • Troll Romance
  • Fremennik Trials
  • Mountain Daughter
  • Murder Mystery
  • Fishing Contest
  • Jungle potion
  • Tai Bwo Wannai Trio
  • Creature of Fenkenstrain
  • In search of the Myreque
  • Demon Slayer
  • Shadow of the Storm
  • Watchtower
  • Alfred Grimhand’s Barcrawl
  • Horror from the Deep
  • Porcine of interest
  • RFD: Evil Dave
  • RFD: Pirate Pete
  • Shilo village
  • Big Chompy Bird Hunting
  • RFD: Lumbridge guide
  • RFD: Skrach Uglogwee
  • The Feud
  • Kandarin diary
  • Ice Mountain
  • Lumbridge, Draynor diary
  • One small Favor
  • Spirit of the Elid
  • Tears of Guthix
  • Client of Kourend
  • The Depths of Despair
  • The Temple of Ikov
  • Varrock Easy Diary
  • Desert Easy Diary
  • Underground Pass
  • Heroes quest
  • Desert treasure
  • Family Crest
  • RFD: Sir Amik Varze
  • RFD: Awowogei

After the completion of the quests, you should expect a Defence level of 36 (if not taken the reward from Monkey Madness 1 experience) and Quest point of 175

Zerker quests that give prayer XP 

  • Ghosts Ahoy - gives 2,400 prayer XP
  • Priest in Peril - gives 1,406 prayer XP
  • Recruitment Drive - gives 1,000 prayer XP
  • The Restless Ghost - gives 1,125 prayer XP
  • Great Brain Robbery – gives 6,000 prayer XP
  • Rum Deal - 7,000 gives prayer XP
  • Spirits of the Elid - gives 8,000 prayer XP
  • Mountain Daughter - gives 3,000 prayer XP
  • Holy Grail - gives 11,000 prayer XP
  • Rag and Bone Man – gives 500 prayer XP
  • Making History - gives 1,000 prayer XP

For a total prayer experience of 55,091, taking players from 1 to 43 prayer

 

Zerker Quests that give attack XP

  • Death Plateau - 3,000 attack XP
  • Tree Gnome Village - 11,450 attack XP
  • Underground Pass - 3,000 attack XP
  • Waterfall Quest - 13,750 attack XP
  • The Grand Tree - 18,400 attack XP
  • Monkey Madness 1 – 20,000 attack XP
  • Heroes Quest - 3,075 attack XP
  • The Fremennik Trials - 2,812 attack XP
  • Fight Arena - 12,175 attack XP
  • Mountain Daughter - 1,000 attack XP
  • Vampire Slayer - 4,825 attack XP

For a total attack experience of 93,487, taking players from 1 to 49 attack

 

About Author

Petecleff13

Petecleff13 is a passionate writer who has authored hundreds of articles in many areas throughout the years. He has also played OSRS with several account builds for over 5 years. He uses his passion for playing OSRS and writing to provide informative guides for both novice and experienced OSRS players. He is originally from South Africa and joined LuckyCharmGold as an Author in 2020.

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