Zulrah is a level 725 snake boss, popularly known as the “money snake”. Killing Zulrah is profitable due to its consistent drops, averaging about 170K GP per kill. Relatively high combat stats and equipment are required to kill Zulrah consistently, but the fight mechanics are not difficult to master.
Killing Zulrah is a task required for the hard Western Provinces Achievement Diary.
Completion of Regicide: This unlocks access to Zul-Andra where you can board a boat to Zulrah’s shrine.
Zulrah is at her shrine, east of Zul-Andra. Here are the fastest methods to get here:
Players have to board the sacrificial boat to get to Zulrah’s shrine. Zul-Gwenwynig will prevent the player from boarding until Zul-Harcinqa allows them to be the sacrifice. Players should first speak to Priestess Zul-Harcinqa and offer themselves as the sacrifice, in place of the gnome child, before boarding the boat.
On arrival at Zulrah’s shrine, a dialogue appears. As soon as the player continues the dialogue or performs an action, Zulrah will appear. The only way to leave the Shrine is to teleport, log out, die, or kill Zulrah. If a player dies in the shrine, they must pay Priestess Zul-Gwenwynig 100K coins to retrieve all lost items
Head slot: Ahrim’s hood
Neck slot: Occult necklace
Cape slot: Imbued God cape
Body slot: Ahrim’s robetop
Leg slot: Ahrim’s robeskirt
Weapon slot: Trident of the swamp
Ammo slot: Rada’s blessing 4/arrows
Shield slot: Mage’s book
Glove slot: Barrows gloves
Boot slot: Eternal boots
Ring slot: Ring of suffering (r): use the ring of recoil if you can’t afford this
Head slot: Armadyl helmet
Neck slot: Necklace of anguish
Cape slot: Ava’s assembler
Body slot: Armadyl chestplate
Leg slot: Armadyl chainskirt
Weapon slot: Toxic blowpipe
Glove slot: Barrows gloves
Boot slot: Pegasian boots
Ring slot: Ring of suffering (r)
Head slot: Void ranger helm
Neck slot: Necklace of anguish
Cape slot: Ava’s assembler
Body slot: Void knight top
Leg slot: Void knight robe
Weapon slot: Toxic blowpipe
Glove slot: Void glove top
Boot slot: Pegasian boots
Ring slot: Ring of suffering (r)
Zulrah will dive into the swamp and re-emerge in a different form several times during the fight. Each form has a different attack style and is weak to different attacks. If Zulrah is struck just as it dives, the hit will register shortly after it resurfaces.
In this form, Zulrah is weak to magic attacks and will attack with ranged except during the Jad phase. Zulrah’s combat stats in this form are -45 magic defence and +50 ranged defence.
When facing this form, you should pray against ranged and switch to a magic weapon.
Zulrah’s magma form will attack with Melee. It will stare at a position, then whip its tail at that area after a few seconds. If a player gets hit by this attack, they will take up to 30 damage and be stunned for several seconds., Zulrah is still weak to magic attacks as she has +0 magic defence and +300 ranged defence in this form.
When facing this form, watch where Zulrah stares, as it might not always be where you are. If it stares at your location, move; if not, remain in your position and continue to attack it with magic.
In this form, Zulrah will attack with magic and ranged randomly, but it uses magic attacks more often. While in this form, Zulrah is weak to ranged attacks and has +300 magic defence and +0 ranged defence.
When facing this form, protect from magic and attack it with ranged.
Depending on the rotation, Zulrah will switch to its Jad phase in her 9th (rotation 1 and 2), 10th (rotation 3), or 11th phase (rotation 4). During this phase, it will repeatedly do a ranged and then a magic attack. To prevent damage, you should switch protection prayers accordingly right after the previous hit.
These are summoned several times during the fight with Zulrah. 2 different snakelings can appear:
Melee and Magic Snakeling. They both are level 90, have a max hit of 15, and have only one hitpoint. The magic Snakeling can also shoot out venom. These snakelings will automatically die if Zulrah is killed or if they stay for more than 40 seconds, whether in combat with the player or not.
It is highly recommended to wear a ring of recoil or a ring of suffering to kill the snakelings. You should not worry about the Snakelings if you wear any of these rings.
During the fight, Zulrah will release dark green clouds around her shrine. Players who stand in any of the clouds will get damaged varying amounts per tick. Depending on the form and location of Zulrah, there are certain positions players should be in to prevent standing in these clouds, and sometimes players have to run into these clouds to reposition themselves. Note that these clouds inflict venom damage but do not envenom the player.
Zulrah is immune to melee attacks and will take damage from ranged and magic attacks. At the beginning of the fight, Zulrah will always be in serpentine form in the middle of the shrine, and it won’t directly attack the player yet, instead, it will fill all parts of her shrine with venom except the tips of the east and west sides. The best spot to start the fight is at the tip of the west side. The venom clouds won’t reach you there, and you will be close to Zulrah when she enters the swamp and re-emerges for the next phase.
Zulrah will begin in one of four possible rotations. Each rotation shows Zulrah’s phases as shown below, allowing players to switch attack styles and prayer quickly before the next phase emerges. Each rotation lasts about 3 minutes, then Zulrah will begin a new one. At the end of every rotation, it will once again appear in the middle of the shrine in its serpentine form but this time, it will attack with ranged attacks before filling the area with venom clouds.
The summary of the fight is to attack Zulrah with the attack style she is weak to, Use correct protection prayer, and move to safe spots based on her phase in the rotation
The tile marker plugin allows players to mark any tile they want. This is quite useful when facing Zulrah as it will enable players to mark tiles they are supposed to stand on to be safe from the venom clouds.
These rotations show Zulrah's form and location (phase) at every point during the fight. It also shows the best tile to stand on for every form, to prevent damage from the venom clouds. Zulrah’s second or fourth phase will show you her rotation for the entire fight.
The Zulrah helper plugin is essential for fighting Zulrah. Instead of memorizing the rotations or keeping a browser window open during the fight, the plugin will show you Zulrah’s current and next phase with the safest position to stand, as shown in the images. You need to select Zulrah’s second or fourth phase for it to predict the rest accurately.
While using the recommended armour and stats above, experienced players can kill Zulrah 20 times per hour. This results in a profit of 2.4M GP after the cost of teleports, potions, runes, and food have been deducted. This profit almost doubles to about 5.1M when using maximum gear and stats.
100% drops
100-299 Zulrah’s scales
Unique drops
Tanzanite fang (2 x 1/1,024), Magic fang (2 x 1/1,024), Serpentine visage (2 x 1/1,024), and Uncut Onyx (2 x 1/1,024)
Mutagens
Tanzanite mutagen (2 × 1/13,106), Magma mutagen (2 × 1/13,106)
Weapons and Armour
10 Battlestaff (noted) (2 × 1/24.8), Dragon med helm (2 × 1/124), Dragon halberd (1 × 1/124)
Runes
300 Death rune (2 × 1/20.67), 200 Law rune (2 × 1/20.67), 500 Chaos rune (2 × 1/20.67)
Herbs
10 Snapdragon (noted) (2 × 1/124), 30 Dwarf weed (noted) (2 × 1/124), 25 Toadflax (noted) (2 × 1/124), 10 Lantadyme (noted) (2 × 1/124)
Seeds
1 Palm tree seed (2 × 1/41.33), 1 Papaya tree seed (2 × 1/41.33), 1 Calquat tree seed (2 × 1/41.33), 1 Magic seed (2 × 1/62), 1 Toadflax seed (2 × 1/62), 1 Snapdragon seed (2 × 1/124), 1 Dwarf weed seed (2 × 1/124), 1 Torstol seed (2 × 1/124), 1 Spirit seed (2 × 1/248).
Ores and Resources
2 Runite ore (2 × 1/22.58), 2 Pure essence (2 × 1/124), 1,000 Flax (2 × 1/124), 5 Yew logs (2 × 1/124), 20 Adamantite bar (2 × 1/124), 20 Coal (2 × 1/124), 2 Dragon bones (2 × 1/124), 10 Mahogany logs (2 × 1/124)
Other
4 Zul-andra teleport (2 × 1/16.38), 35 Manta ray (noted) (2 × 1/12.8), 10 Antidote++ (4) (noted) (2 × 1/16.38), 250 Dragonstone bolt tips (2 × 1/33), 20 Grapes (2 × 1/33), 2 Coconut (2 × 1/33), 20 Swamp tar (2 × 1/33), 50 Zulrah's scales (2 × 1/19.2)
Rare Drop Table
Nothing (2 × 1/151.9), 3,000 Coins (2 × 1/168), 1 Loop half of key (2 × 1/175), 1 Tooth half of key (2 × 1/175), 1 Uncut sapphire (2 × 1/175), 1 Rune bar (2 × 1/70.54), 1 Nature rune (67) (2 × 1/71.29), 1 Rune 2h sword (2 × 1/147.17), 1 Rune battleaxe (2 × 1/147.17), 1 Uncut emerald (2 × 1/147.17), 1 Death rune (45) (2 × 1/147.17), 1 Blood rune (36) (2 × 1/147.17), 1 Rune arrow (42) (2 × 1/147.17), 1 Adamant javelin (15) (2 × 1/147.17), 1 Rune sq shield (2 × 1/147.17), 1 Dragonstone (2 × 1/147.17), 100 Silver ore (noted) (2 × 1/147.17), 1 Uncut ruby (2 × 1/147.17), 1 Rune kiteshield (2 × 1/147.17), 1 Dragon med helm (2 × 1/147.17), 1 Rune spear (2 × 1/147.17), 1 Shield left half (2 × 1/16,384), 1 Dragon spear (2 × 1/5,461), 1 Uncut diamond (2 × 1/5,461), 1 Rune javelin (2 × 1/2,574)
Tertiary drops
Brimstone key (1/50), Clue scroll (elite) (1/75), Jar of swamp (1/3000), Pet Snakeling (1/4,000)