Herblore is one of the simplest skills to train in OSRS. This is because it takes only a few clicks to achieve maximum experience rates when training with the fastest methods. Training Herblore can be both expensive and profitable depending on the technique used, and how long you want to take: fast and more intense clicking or slow but more AFK-able. It is profitable when useful herbs are cleaned and sold for profit, but it can be quite expensive when making potions that require expensive ingredients.
Herblore gives players the ability to make potions from herbs and other ingredients. These potions have a variety of effects, like temporary skill boosts and other effects like anti-poison and antivenom. Herblore also gives players the ability to clean different tiers of grimy herbs.
Completion of the Druidic Ritual quest: This quest has no requirements and rewards players with 250 herblore experience after completion, which takes 5 minutes and levels players to level 3 herblore.
If the player is wearing the amulet of chemistry while making potions, they will have a 5% chance of creating a 4-dose potion instead of a 3-dose potion, but no extra experience is given. The amulet of chemistry has no requirements and can be purchased through the Grand Exchange. Players, particularly ironman, can create the amulet of chemistry by enchanting a jade amulet with the level-2 enchant spell. Each amulet of chemistry can hold up to five charges, and the player must replace it when one breaks to continue to get its effects. Each amulet can last for an average of 100 potions.
While the amulet is equipped, there is a 15% chance the player will create a potion with an extra dose when making potions. At first, when they are new, they come with a 50 charge. When they run out, they can be charged using a normal amulet of chemistry on them, which gives you 10 charges.
When worn, the goggles give a 10% chance to save a secondary ingredient
Several quests give herblore experience, which can be used to skip past training some herblore levels. These quests include:
|
|
Experience |
Herblore |
|
Druidic Ritual |
250 EXP |
|
|
Jungle Potion |
775 EXP |
3 |
|
Recruitment Drive |
1,000 EXP |
|
|
Heroes' Quest |
1,325 EXP |
25 |
|
The Dig Site |
2,000 EXP |
10 |
|
Shades of Mort'ton |
2,000 EXP |
15 |
|
Zogre Flesh Eaters |
2,000 EXP |
8 |
|
Fairytale II - Cure a Queen |
3,500 EXP |
57 |
|
Land of the Goblins |
8,000 EXP |
48 |
|
My Arm's Big Adventure |
10,000 EXP |
31 |
|
Eadgar's Ruse |
11,000 EXP |
31 |
|
Grim Tales |
15,000 EXP |
52 |
|
Song of the Elves |
40,000 EXP |
70 |
|
While Guthix Sleeps |
75,000 EXP |
65 |
The five starting quests, which are: The Dig Site, Heroes Quest, Recruitment Drive, Jungle potion, and Druidic ritual be completed when starting as they offer the fastest herblore experience rates for early herblore levels.
Making potions is the fastest way to train Herblore, but it is also expensive. The grand exchange sells all the ingredients and bases needed to make any type of potion. The required ingredients and base should be combined to form any potion, as shown below. To reduce costs or make a profit, the potions produced should be sold to the Grand Exchange.
It’s easy and relaxing to make potions.



Experience rates and the Cost of making potions
When making potions with decent speed, players can make about
Tip: Potions like the Serum 207s, stamina potions, extended antifire, anti-venoms, and extended super antifire potions can be made manually to speed up the rate to 1 tick per potion, up to double the experience rates, and potions made can be obtained with this method.
Below are all the potions, experience rates, and costs assuming the player can make the potions at the rate shown above.
|
|
Potion |
Ingredient 1 |
Ingredient 2 |
XP/ Hour |
Profit/ XP |
|||
|
3-26 |
Attack potion |
Guam potion (unf) |
Eye of newt |
60,000 |
−18.25 |
|||
|
26-38 |
Energy potion |
Harralander potion (unf) |
Chocolate dust |
165,000 |
−13.03 |
|||
|
38-52 |
Prayer potion |
Ranarr potion (unf) |
Snape grass |
215,000 |
−0.43 |
|||
|
52-67 |
Super energy |
Avantoe potion (unf) |
Mort myre fungus |
295,000 |
−2.23 |
|||
|
67-69 |
Super hunter potion |
Pillar potion (unf) |
Crab paste |
385,000 |
+15.20 |
|||
|
69-72 |
Antifire potion |
Lantadyme potion (unf) |
Dragon scale dust |
390,000 |
−9.24 |
|||
|
72-81 |
Ranging potion |
Dwarf weed potion (unf) |
Wine of Zamorak |
400,200 |
−5.27 |
|||
|
81-85 |
Saradomin brew |
Toadflax potion (unf) |
Crushed nest |
450,000 |
−10.34 |
|||
|
85-99 |
Ancient brew |
Dwarf weed potion (unf) |
Nihil dust |
500,000 |
−31.63 |
|||
A grimy herb can be cleaned to form its clean variant by simply clicking it in the player's inventory, assuming the player has the necessary herblore level. Cleaning herbs to train herblore is a slow process, but it is simple and profitable with certain herbs.

The auto-clean method allows other herbs in a player's inventory to be cleaned automatically after one has been cleaned. Only 3,000 herbs can be cleaned per hour using this method. Manually clicking the herbs to clean them should be done when attempting to gain the most herblore experience; when done correctly, the player can clean 10,000 herbs per hour.
Experience Rates and Cost of Cleaning Herbs
Players should expect more than a 30-50% reduction in these rates when using the auto-clean method.
|
Herb |
Level Required |
XP/HR |
Profit/HR |
|
|
Guam leaf |
3 |
25,000 |
1,000,000 |
|
|
Marrentill |
5 |
30,000 |
+220,200 |
|
|
Tarromin |
11 |
50,000 |
+860,800 |
|
|
Harralander |
20 |
60,000 |
+1,110,000 |
|
|
Ranarr weed |
25 |
70,000 |
+215,000 |
|
|
Toadflax |
30 |
80,000 |
+1,200,000 |
|
|
Irit leaf |
40 |
90,000 |
+55,000 |
|
|
Avantoe |
48 |
95,000 |
−300,000 |
|
|
Kwuarm |
54 |
100,000 |
+500,000 |
|
|
Huasca |
58 |
105,000 |
−1,900,000 |
|
|
Snapdragon |
59 |
110,000 |
−950,000 |
|
|
Cadantine |
65 |
125,000 |
+565,000 |
|
|
Lantadyme |
67 |
130,000 |
+1,700,000 |
|
|
Dwarf weed |
70 |
140,000 |
+920,000 |
|
|
Torstol |
75 |
150,500 |
+1,000,000 |
|
Using the degrime arceuus spell requires fewer clicks to train herblore. Casting the Degrime spells cleans all the grimy herbs in the player's inventory, provided the player has the required herblore level. When the herb is cleaned with the Degrime spell, only half of the normal herblore experience is gained, which results in lower experience rates.

Requirements for cleaning herbs with the Degrime spell
Experience rates and cost of cleaning herbs with the Degrime spell
|
Herb |
Level Required |
XP/HR |
Profit/HR |
|
|
Guam leaf |
3 |
20,000 |
−1,800,000 |
|
|
Marrentill |
5 |
30,000 |
+250,000 |
|
|
Tarromin |
11 |
40,000 |
+1,500,000 |
|
|
Harralander |
20 |
50,000 |
+1,800,000 |
|
|
Ranarr weed |
25 |
60,000 |
+250,000 |
|
|
Toadflax |
30 |
65,000 |
+1,900,000 |
|
|
Irit leaf |
40 |
70,000 |
+800,000 |
|
|
Avantoe |
48 |
80,000 |
−600,000 |
|
|
Kwuarm |
54 |
90,000 |
+690,000 |
|
|
Huasca |
58 |
95,000 |
−3,200,000 |
|
|
Snapdragon |
59 |
97,500 |
−1,500,000 |
|
|
Cadantine |
65 |
100,000 |
+805,000 |
|
|
Lantadyme |
67 |
105,000 |
+2,750,000 |
|
|
Dwarf weed |
70 |
110,000 |
+1,350,000 |
|
|
Torstol |
75 |
120,000 |
+1,500,000 |
|
Making tar is a cheaper and more AFK alternative to making potions, but it yields lower experience rates. Experience rates are primarily determined by your bank's efficiency and speed. Even if you can relax while making Tar, you must pay attention to get the best experience rates.
Players who want to use this method should buy swamp tar in advance since its buy limit is only 13,000 and will only last approximately 30 minutes at full efficiency before running out.

Requirements for making Tar
The lowest type of tar that can be made is Guam tar, and it requires 19 Herblore.
Experience rates and costs of Making Tar
|
|
Result |
Ingredient 1 |
Ingredient 2 |
XP/Hour |
Cost/XP |
|||
|
19-31 |
Guam tar x15 |
Guam leaf |
Swamp tar x15 |
60,000 |
+14.20 |
|||
|
31-39 |
Marrentill tar x15 |
Marrentill |
Swamp tar x15 |
85,000 |
+6.54 |
|||
|
39-44 |
Tarromin tar x15 |
Tarromin |
Swamp tar x15 |
100,000 |
+5.60 |
|||
|
44-55 |
Harralander tar x15 |
Harralander |
Swamp tar x15 |
150,000 |
+10.36 |
|||
|
55+ |
Irit tar x15 |
Irit leaf |
Swamp tar x15 |
175,000 |
+49.53 |
|||
If the fastest methods above are too expensive, this section would be quite helpful for you. The methods below will help players get decent experience rates while making a profit.
Guthix rest is a tea that works like a potion. A dose will reduce venom to poison or reduce poison damage by 1, restore 5% energy, and heal 5 hitpoints. Making Guthix rest is a profitable method of training herblore, but it is also click-intensive, as only five cups of Guthix rest can be made per inventory. All the required items should be in the player’s inventory when making Guthix rest. After making one tea, the subsequent teas are automatically made, each granting 59 herblore experience. Note that the effect of the amulet of chemistry does not work when making Guthix rest.

Requirements to Make the Guthix Rest
Items:
Experience Rates when Making Guthix Rest
If the players pay constant attention, they can make about 800 cups of 3-dose Guthix rest each hour, since each gives 59 herblore experience; this amounts to about 47,200 experience per hour.
Profit and Cost of making Guthix rest
It’s recommended for players to have a decent amount of GP before doing this method, as it costs up to 1,375,200 GP every hour; this includes the cost of bowls of hot water, guams, marrentils, and harralander. Players can combine the 3-dose teas into a single tea through Bob Barter at the Grand Exchange, shown below.
Selling the 4-dose tea will result in a profit of 135,600 GP every hour or 2.87 profit per herblore experience.
|
|
Potion |
Base |
Secondary |
XP |
XP/Hour |
Profit/Hour |
|||
18 |
Guthix rest |
A cup of hot water |
|
59 |
80,000 |
280,000 |
|||
Making potions like supercombat, super antifire potion, and extended super fire potion can result in a profit as well as fast herblore experience rates. However, players should take into consideration the capital that is required, as this can be quite high.
Experience rates and the cost of making profitable potion
When you reach 60 Herblore, a new minigame that was added to OSRS is unlocked, which does not require a secondary item; you only need herbs, and it is cheaper in terms of GP/EXP. At Herblore level 81, the final feature of the minigame is unlocked, and you begin earning the highest possible hourly EXP, which is 105k EXP/hr. As you level up Herblore in this minigame, you can unlock several useful items such as Prescription Goggles, Alchemist's Amulet, Chugging Barrel, and Potion Storage.


This is a minigame whose mechanics may seem simple, but they are more complicated than they appear. For this reason, we have created a Guide for Mastering Mixology, which provides a detailed overview of its mechanics, XP, uses, and more.
Ultimately, Herblore might seem like a simple skill with only one way to level it up, but it's actually more diverse than other skills. You can decide which path to take. However, if you choose the fastest and most expensive route, it becomes the simplest skill in the entire game. I hope you reach level 99 as quickly as possible. If you'd like to use our Herblore Services, we're available 24/7.