Last updated: Feb 3 2026

OSRS P2P Herblore Training Guide: Leveling 1-99

OSRS P2P Herblore Training Guide: Leveling 1-99

Herblore is one of the simplest skills to train in OSRS. This is because it takes only a few clicks to achieve maximum experience rates when training with the fastest methods. Training Herblore can be both expensive and profitable depending on the technique used, and how long you want to take: fast and more intense clicking or slow but more AFK-able. It is profitable when useful herbs are cleaned and sold for profit, but it can be quite expensive when making potions that require expensive ingredients.

How does the Herblore skill work?

Herblore gives players the ability to make potions from herbs and other ingredients. These potions have a variety of effects, like temporary skill boosts and other effects like anti-poison and antivenom. Herblore also gives players the ability to clean different tiers of grimy herbs. 

Requirements For Herblore Training

Completion of the Druidic Ritual quest: This quest has no requirements and rewards players with 250 herblore experience after completion, which takes 5 minutes and levels players to level 3 herblore.

Useful Unlocks

Amulet of Chemistry

  If the player is wearing the amulet of chemistry while making potions, they will have a 5% chance of creating a 4-dose potion instead of a 3-dose potion, but no extra experience is given. The amulet of chemistry has no requirements and can be purchased through the Grand Exchange. Players, particularly ironman, can create the amulet of chemistry by enchanting a jade amulet with the level-2 enchant spell. Each amulet of chemistry can hold up to five charges, and the player must replace it when one breaks to continue to get its effects. Each amulet can last for an average of 100 potions.

Alchemist’s Amulet

  While the amulet is equipped, there is a 15% chance the player will create a potion with an extra dose when making potions. At first, when they are new, they come with a 50 charge. When they run out, they can be charged using a normal amulet of chemistry on them, which gives you 10 charges.

Prescription goggles

  When worn, the goggles give a 10% chance to save a secondary ingredient

Quests that Give Herblore Experience

Several quests give herblore experience, which can be used to skip past training some herblore levels. These quests include:

  Quests

Experience

Herblore

Druidic Ritual

250 EXP

Jungle Potion

775 EXP

3

Recruitment Drive

1,000 EXP

Heroes' Quest

1,325 EXP

25

The Dig Site

2,000 EXP

10

Shades of Mort'ton

2,000 EXP

15

Zogre Flesh Eaters

2,000 EXP

8

Fairytale II - Cure a Queen

3,500 EXP

57

Land of the Goblins

8,000 EXP

48

My Arm's Big Adventure

10,000 EXP

31

Eadgar's Ruse

11,000 EXP

31

Grim Tales

15,000 EXP

52

Song of the Elves

40,000 EXP

70

While Guthix Sleeps

75,000 EXP 

65

The five starting quests, which are: The Dig Site, Heroes Quest, Recruitment Drive, Jungle potion, and Druidic ritual be completed when starting as they offer the fastest herblore experience rates for early herblore levels.

Fastest Methods of Training Herblore

Making potions: 3–99

Making potions is the fastest way to train Herblore, but it is also expensive. The grand exchange sells all the ingredients and bases needed to make any type of potion. The required ingredients and base should be combined to form any potion, as shown below. To reduce costs or make a profit, the potions produced should be sold to the Grand Exchange.

It’s easy and relaxing to make potions.

  • Ensure you stand close to a bank, preferably the Grand Exchange one, so you can use it to buy or sell what you need for Herblore
  • Set the default withdrawal amount in the bank to the right number, depending on the amount of base and secondary ingredients you need to withdraw.
  • Then, withdraw the right amount of base and secondary ingredients


Experience rates and the Cost of making potions

When making potions with decent speed, players can make about 

  •   2,500 per hour for potions that require 14 of each ingredient and base
  •   2750 per hour for potions that require 27 ingredients and 1 base
  •   2,330 per hour when making serum 207’s
  •   2,166 per hour when making super combat potions
  •   1,667 for forgotten brews

Tip: Potions like the Serum 207s, stamina potions, extended antifire, anti-venoms, and extended super antifire potions can be made manually to speed up the rate to 1 tick per potion, up to double the experience rates, and potions made can be obtained with this method.

Below are all the potions, experience rates, and costs assuming the player can make the potions at the rate shown above.

 

Potion

Ingredient 1

Ingredient 2

XP/

Hour

Profit/

XP

3-26

Attack potion

Guam potion (unf)

Eye of newt

60,000

−18.25

26-38

Energy potion

Harralander potion (unf)

Chocolate dust

165,000

−13.03

38-52

Prayer potion

Ranarr potion (unf)

Snape grass

215,000

−0.43

52-67

Super energy

Avantoe potion (unf)

Mort myre fungus

295,000

−2.23

67-69

Super hunter potion

Pillar potion (unf)

Crab paste

385,000

+15.20

69-72

Antifire potion

Lantadyme potion (unf)

Dragon scale dust

390,000

−9.24

72-81

Ranging potion

Dwarf weed potion (unf)

Wine of Zamorak

400,200

−5.27

81-85

Saradomin brew

Toadflax potion (unf)

Crushed nest

450,000

−10.34

85-99

Ancient brew

 

Dwarf weed potion (unf)

Nihil dust

500,000

−31.63

Alternative method training Herblore

Cleaning Herbs

A grimy herb can be cleaned to form its clean variant by simply clicking it in the player's inventory, assuming the player has the necessary herblore level. Cleaning herbs to train herblore is a slow process, but it is simple and profitable with certain herbs.

The auto-clean method allows other herbs in a player's inventory to be cleaned automatically after one has been cleaned. Only 3,000 herbs can be cleaned per hour using this method. Manually clicking the herbs to clean them should be done when attempting to gain the most herblore experience; when done correctly, the player can clean 10,000 herbs per hour.

Experience Rates and Cost of Cleaning Herbs

Players should expect more than a 30-50% reduction in these rates when using the auto-clean method.

Herb

Level Required

XP/HR

Profit/HR

Guam leaf

3

25,000

1,000,000

Marrentill

5

30,000

+220,200

Tarromin

11

50,000

+860,800

Harralander

20

60,000

+1,110,000

Ranarr weed

25

70,000

+215,000

Toadflax

30

80,000

+1,200,000

Irit leaf

40

90,000

+55,000

Avantoe

48

95,000

−300,000

Kwuarm

54

100,000

+500,000

Huasca

58

105,000

−1,900,000

Snapdragon

59

110,000

−950,000

Cadantine

65

125,000

+565,000

Lantadyme

67

130,000

+1,700,000

Dwarf weed

70

140,000

+920,000

Torstol

75

150,500

+1,000,000


Cleaning Herbs with Degrime (Arceuus Spell)

Using the degrime arceuus spell requires fewer clicks to train herblore. Casting the Degrime spells cleans all the grimy herbs in the player's inventory, provided the player has the required herblore level. When the herb is cleaned with the Degrime spell, only half of the normal herblore experience is gained, which results in lower experience rates.



Requirements for cleaning herbs with the Degrime spell

  •   70 magic
  •   Completion of the Kingdom Divided quest
  •   Four earth runes and two nature runes are required per cast

Experience rates and cost of cleaning herbs with the Degrime spell

Herb

Level Required

XP/HR

Profit/HR

Guam leaf

3

20,000

−1,800,000

Marrentill

5

30,000

+250,000

Tarromin

11

40,000

+1,500,000

Harralander

20

50,000

+1,800,000

Ranarr weed

25

60,000

+250,000

Toadflax

30

65,000

+1,900,000

Irit leaf

40

70,000

+800,000

Avantoe

48

80,000

−600,000

Kwuarm

54

90,000

+690,000

Huasca

58

95,000

−3,200,000

Snapdragon

59

97,500

−1,500,000

Cadantine

65

100,000

+805,000

Lantadyme

67

105,000

+2,750,000

Dwarf weed

70

110,000

+1,350,000

Torstol

75

120,000

+1,500,000



Making Tar

Making tar is a cheaper and more AFK alternative to making potions, but it yields lower experience rates. Experience rates are primarily determined by your bank's efficiency and speed. Even if you can relax while making Tar, you must pay attention to get the best experience rates.

Players who want to use this method should buy swamp tar in advance since its buy limit is only 13,000 and will only last approximately 30 minutes at full efficiency before running out.



Requirements for making Tar

  The lowest type of tar that can be made is Guam tar, and it requires 19 Herblore. 

Experience rates and costs of Making Tar

 

Result

Ingredient 1

Ingredient 2

XP/Hour

Cost/XP

19-31

Guam tar x15

Guam leaf

Swamp tar x15

60,000

+14.20

31-39

Marrentill tar x15

Marrentill

Swamp tar x15

85,000

+6.54

39-44

Tarromin tar x15

Tarromin

Swamp tar x15

100,000

+5.60

44-55

Harralander tar x15

Harralander

Swamp tar x15

150,000

+10.36

55+

Irit tar x15

Irit leaf

Swamp tar x15

175,000

+49.53

  • At level 19, mixing Swamp tar x15 and Guam leaf to make Guam tar x15, players should expect 61,000 XP/hour. This costs 14.20 GP/XP.
  • At level 31, mixing Swamp tar x15 and Marrentill to make Marrentill tar x15, players should expect 86,000 XP/hour. This costs 6.54 GP/XP.
  • At level 39, mixing Swamp tar x15 and Tarromin to make Tarromin tar x15, players should expect 110,000 XP/hour. This costs 5.60 GP/XP.
  • At level 44, mixing Swamp tar x15 and Harralander to make Harralander tar x15, players should expect 145,000 XP/hour. This costs 10.36 GP/XP.
  • At level 55, mixing Swamp tar x15 and Irit leaf to make Irit tar x15, players should expect 170,000 XP/hour. This costs 49.53 GP/XP.

Profitable Methods of Training Herblore

If the fastest methods above are too expensive, this section would be quite helpful for you. The methods below will help players get decent experience rates while making a profit. 

Making Guthix rest

Guthix rest is a tea that works like a potion. A dose will reduce venom to poison or reduce poison damage by 1, restore 5% energy, and heal 5 hitpoints. Making Guthix rest is a profitable method of training herblore, but it is also click-intensive, as only five cups of Guthix rest can be made per inventory. All the required items should be in the player’s inventory when making Guthix rest. After making one tea, the subsequent teas are automatically made, each granting 59 herblore experience. Note that the effect of the amulet of chemistry does not work when making Guthix rest.



Requirements to Make the Guthix Rest

  •   18 Herblore
  •   The ability to make Guthix rest is unlocked during the One Small Favour when the Sanfew explains it to the player

Items:

  • A cup of hot water
  • 2 Guam leaf
  • 1 marrentill
  • 1 harralander

Experience Rates when Making Guthix Rest

If the players pay constant attention, they can make about 800 cups of 3-dose Guthix rest each hour, since each gives 59 herblore experience; this amounts to about 47,200 experience per hour.

Profit and Cost of making Guthix rest

It’s recommended for players to have a decent amount of GP before doing this method, as it costs up to 1,375,200 GP every hour; this includes the cost of bowls of hot water, guams, marrentils, and harralander. Players can combine the 3-dose teas into a single tea through Bob Barter at the Grand Exchange, shown below. 

Selling the 4-dose tea will result in a profit of 135,600 GP every hour or 2.87 profit per herblore experience.

 

Potion

Base

Secondary

XP

XP/Hour

Profit/Hour


 18

Guthix rest

A cup of hot water

  • Guam leaf (x2) 
  • Marrentill
  • Harralander

59

80,000

280,000


Making Profitable Potions

Making potions like supercombat, super antifire potion, and extended super fire potion can result in a profit as well as fast herblore experience rates. However, players should take into consideration the capital that is required, as this can be quite high.

Experience rates and the cost of making profitable potion

  • When making Supercombat, players can get 329,400 experience and 870,000 GP per hour.  It requires a capital of about 37M per hour.
  • When making super antifire potion, players can get 325,000 experience and 2,106,000 GP per hour. It requires a capital of about 32M per hour.
  • When making an extended super antifire potion, players can get 450,000 experience and 805,500 GP per hour. It requires a capital of about 29M per hour.

Mastering Mixology (60-81+ Herblore)

When you reach 60 Herblore, a new minigame that was added to OSRS is unlocked, which does not require a secondary item; you only need herbs, and it is cheaper in terms of GP/EXP. At Herblore level 81, the final feature of the minigame is unlocked, and you begin earning the highest possible hourly EXP, which is 105k EXP/hr. As you level up Herblore in this minigame, you can unlock several useful items such as Prescription Goggles, Alchemist's Amulet, Chugging Barrel, and Potion Storage.

This is a minigame whose mechanics may seem simple, but they are more complicated than they appear. For this reason, we have created a Guide for Mastering Mixology, which provides a detailed overview of its mechanics, XP, uses, and more. 

Conclusion

Ultimately, Herblore might seem like a simple skill with only one way to level it up, but it's actually more diverse than other skills. You can decide which path to take. However, if you choose the fastest and most expensive route, it becomes the simplest skill in the entire game. I hope you reach level 99 as quickly as possible. If you'd like to use our Herblore Services, we're available 24/7.

About Author

Alberjma

Alberjma is an experienced Old School RuneScape player with over 15 years of in-game knowledge. He began his journey with LuckyCharmGold as a trusted service provider in the Discord server and, after four years of dedication, was promoted to Copywriter on the website. Originally from Colombia, Alberjma officially joined LuckyCharmGold as an Author in 2025. He uses his years of gameplay and passion for OSRS to craft informative and helpful content for players of all experience levels.

Back to Blog