The main difference when training Magic on an Ironman is the difficulty of obtaining runes. Ironman must rely on Runecrafting, monster drops, shop restocks, or the Guardian of the Rift to maintain a steady rune supply. Due to this limitation, the best Magic training methods for ironman focus on maximizing efficiency and minimizing the runes needed.
The fastest method of starting magic is to complete quests that give magic XP. The following quests reward players with magic XP, and the bosses are all safe-spottable.
Total: Completing all these quests rewards 20,100 Magic XP.
Playing the Mage Training Arena is great for training magic as you also get points that can be used to unlock several valuable rewards. Check our mage training arena guide to find the best way to play the minigame and the rewards to expect.
To train with this method, you need to do money-making activities like Agility pyramid, pickpocketing Ardy knights, or blackjacking so you can afford to buy runes. Check out our money-making guide to find other profitable activities for ironmen.
At 33 magic, players can play the telegrab theatre in MTA, which requires fire and nature runes. This room gives players up to 18,000 magic XP per hour while getting telekenisis points.
At 55 Magic, players can cast High Level Alchemy on various profitable items such as unstrung maple longbows, gold bracelets, and valuable monster drops. This method provides consistent Magic XP while making a profit. It’s beneficial to combine Magic training with Slayer, as you can alch the drops you get from killing assigned monsters, allowing you make progress on both skills at the same time.
Cutting maple logs and fletching them into maple longbows is also a great way to generate alchable items. If you're already planning to train the Woodcutting and Fletching, this method allows you to efficiently get Magic, Woodcutting, and Fletching XP while making a profit.
Casting the High-level alchemy gives 78,000 magic XP per hour. Ensure to note all the items so you don’t need to use a bank.
At 70 Magic, players can cast Ice Burst from the Ancient Magicks spellbook. On average, it takes 10 casts to kill a Dust Devil with high magic stats, costing 600 GP per cast or 6K GP per kill. Since Dust Devils drop many alchable items, each kill is worth around 3K GP. By stacking 8 at a time in the Catacombs of Kourend, players can expect to earn 24K GP in drops for every 6K GP spent on runes, making it a profitable training method. For the best XP rates, wear high Magic damage gear such as Virtus robes to maximize damage and efficiency.
You should Burst Dust Devils while on a Slayer task, as wearing a Slayer Helm increases your magic damage, reducing the number of casts needed per kill and improving XP rates while also gaining Slayer XP. Most players reach 99 Magic before 99 Slayer, so it's more efficient to train Magic through Slayer tasks rather than focusing solely on Magic training. This method ensures steady progress toward 99 Magic and 99 Slayer, maximizing efficiency.
At 80+ magic, players can expect up to 200K magic XP per hour.
The most efficient way for ironman to obtain runes is through Runecrafting, either by playing the Guardian of the Rift minigame or crafting runes at their respective altars. Guardian of the Rift is highly recommended, as it provides runes and also offers valuable rewards. For the best strategies on maximizing XP and rewards, refer to our Guardian of the Rift guide for an in-depth breakdown of optimal gameplay.
Alternatively, players can buy the runes they want from any Magic shops, represented by a icon.
Customers in the Arceuus Library reward players with Magic XP for finding books, making this one of the fastest alternative training methods for early Magic levels. Each book turned in grants 15 times your current Magic level in XP. The most efficient way to do this is by using the RuneLite plugin, which helps track book locations.
Follow these steps to train in Arceuus Library efficiently.
Since book locations randomly change, you must re-search them when they do..
The XP rates below assume the player can turn in 120 books per hour, which is easily achievable. If a player manages 150 books per hour, the rates will be even higher.
Some players choose to train Magic with Plank Make, especially if they plan to use the planks for Construction. While this is not the most efficient method for obtaining planks or training Magic, it offers a an AFK alternative that can save money in the long run.
Each cast of Plank Make requires coins, earth runes, and nature runes, making Runecrafting an essential skill to sustain this method. If you’re looking for a slower but passive way to gain Magic XP while preparing for Construction, this can be a viable option.
Players can get 165,000 magic XP per hour when casting the spells manually or 85,000 if not.