Murder Mystery is a quest where you investigate the murder of Lord Sinclair. You'll need to gather clues and examine evidence to identify the killer, who is randomly selected for each player.
General questing tips: Turn on the RuneLite Quest Helper for automatic routing. Hold spacebar to skip dialogue quickly, and use number keys to select chat options fast.
How long it takes: It took me about 6 minutes to complete this quest. Beginners can expect to complete it in the same time
Item Requirements for Murder Mystery
Pot: Can be bought from the Grand Exchange on normal accounts. ironman have to buy it from a general store.
It has no skill or quest requirements.
Recommendations for Murder Mystery
Camelot teleport: Can be bought from the Grand Exchange. Ironman can take a Charter ship to Catherby, then run north to get to Camelot.
16 empty inventory spots and weight-reducing clothes
Walkthrough for Murder Mystery
- Head to Sinclair Mansion, just north of Camelot Castle. Reply 1 during the dialogue to start the quest. Next, speak to the guard outside, then enter the house and investigate the murder scene on the east side of the ground floor.

- In the muder scene, you’ll need to complete three key actions:
- pick up the pungent pot sitting on the table, Collect the criminal’s dagger from the floor,

and examine the broken window to retrieve the criminal’s thread. The color of the thread will match the killer's trousers.

Searching the Bedrooms
Search the bedrooms of the suspects to find six silver items, each hidden in barrels. There are four rooms upstairs and two on the 1st floor[US]. Collect the following:


- Head to the kitchen and fill your pot with flour. Use the flour on the criminal’s dagger, then apply the dagger to a piece of flypaper to collect an unknown fingerprint. Next, dust each silver item with flour and use the flypaper to lift fingerprints from them. Finally, compare these prints to the one obtained from the dagger by placing the flypaper from the items onto the original flypaper print from the dagger.

You should see a message in your chat box when you get it right.
- Once you’ve identified a matching print, the silver items can be safely dropped, keeping only your proof. To build a full case, head to the mansion entrance and speak with Gossip— Reply 2. to ask him who he suspects is responsible.
- Next, gather information about the poison. Head to the pub west of the Seers’ Village bank and speak with the poison salesman. Reply 2 to ask him who bought the poison, and he’ll reveal that everyone at the mansion purchased some.
- Return to the mansion and question the person whose fingerprints were found on the criminal’s dagger to find out what they used the poison on. Then, investigate the items they mention:
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Anna – Compost heap
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Bob – Beehive in the cow pen
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Carol – Mansion drain, west of the front door
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David – Spider nest upstairs, between the two rooms with three beds each
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Elizabeth – Fountain
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Frank – Family crest, east of the front door
You’ll discover that each suspect lied about their poison usage.
Note: The guard will take the evidence from you. If you want to keep items like the silver necklace, drop them before talking to the guard, as banking them won’t prevent their removal.
Finally, speak to a guard and present the fingerprints of the real culprit along with the poison and the thread from the window. The thread’s color will match the culprit’s clothing, proving their guilt.
Congratulations! You have completed Murder Mystery. The rewards are shown below.
Reward from Murder Mystery Quest

- 3 Quest Points
- 1,406 crafting XP
- 2,000 coins
Finishing Murder Mystery is necessary to access the following quests:
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Recipe for Disaster
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King’s Ransom