The Fairy Ring network in Old School RuneScape offers a magical and efficient means of transportation across the map by entering specific three-letter codes. Players can teleport to various locations, unlocking shortcuts to quests, training areas, and resource spots. Here's a comprehensive guide to help you navigate this system.
To utilize the Fairy Ring system, players must:
Complete the following quests:
Wield a Dramen or Lunar staff to activate the rings.
Note: Completing the Lumbridge & Draynor Diary gives the ability to use fairy rings without the need of a dramen or lunar staff.
Once activated, interacting with a Fairy Ring brings up a dial interface where you can input codes to teleport to different locations. The system also features a travel log for quick access to previously visited rings and allows marking up to four favorites for convenience.
Adding a Fairy Ring to your Player-Owned House is one of the most convenient upgrades for fast travel in OSRS. It allows instant access to the entire Fairy Ring network without needing to run to Zanaris or rely on external teleports.
To construct a Fairy Ring in your POH, you'll need to meet the following requirements:
Construction Level: 85
(Can be temporarily boosted from 77 using a +8 boost like spicy stew.)
Items:
10 Mushrooms (any type, gathered or bought)
1 Fairy enchantment
How to Construct It
If desired, multiple fairy rings are possible in a POH.
The nearest Fairy Ring to the Grand Exchange is code DKR. This ring is located just a short walk south of the Edgeville teleport lever and northeast of the Grand Exchange fence line. It provides one of the most convenient teleports for fast banking, clue scrolls, or accessing the Grand Exchange.
Here's a selection of useful Fairy Ring codes categorized in alphabetical order.
AIQ – Mudskipper Point – Near Rimmington and Port Sarim.
AJR – Slayer Cave – Southeast of Rellekka.
AKQ – Piscatoris Hunter Area – Access to Falconry and Chinchompas.
ALP – Lighthouse Fairy Ring – Near the Barbarian Outpost.
AIR – South-east of Ardougne: Empty island used for clue scrolls and the Medium Ardougne Diary.
AJQ – Cave south of Dorgesh-Kaan: Requires Death to the Dorgeshuun quest and a light source.
AJS – Penguin Island: Penguins; no other access.
AKS – Feldip Hills: Chompy hunting grounds and Gnome glider nearby.
ALQ – Haunted Woods: East of Canifis; surrounded by aggressive Vampyres and Leeches.
ALR – Abyssal Area: Contains Abyssal creatures; alternative area for Runecrafting pouches.
ALS – McGrubor's Wood: Near Seers' Village and the Ranging Guild.
BIP – Southwest of Mort Myre – Close to the Mort Myre Swamp.
BJR – Fisher King's Realm – Requires partial completion of Holy Grail quest.
BKR – Mort Myre Swamp – South of Canifis.
BLR – Legends' Guild – East of Ardougne.
BIQ – Near Kalphite Hive: Close to Shantay Pass.
BIS – Ardougne Zoo – Unicorns: Inside the unicorn pen; required for the Medium Ardougne Diary.
BJS – Near Zul-Andra: Requires Regicide quest and 76 Agility to jump off the island.
BKP – South of Castle Wars: Near Smoke Devil Dungeon and Chompy bird hunting grounds.
BKQ – Enchanted Valley: Contains Tree Spirits; used in Fairy Tale II – Cure a Queen.
BKS – Zanaris: This is the fairy ring default teleport. Access to Chaeldar Slayer Master and Cosmic Runecrafting Altar.
BLP – TzHaar Area: Access to TzHaar Fight Cave and Fight Pit.
CIP – Miscellania – Requires The Fremennik Trials quest.
CIQ – Northwest of Yanille – Near Tree Gnome Village.
CKR – South of Tai Bwo Wannai – Close to Nature Altar.
CKS – Canifis – Near the Slayer Tower.
CIR – South of Mount Karuulm: Access to Kebos Lowlands.
CIS – Arceuus Library: Located in Great Kourend.
CJR – East of Sinclair Mansion: Near Camelot and Seers' Village.
CKP – Cosmic Entity's Plane: Used in Fairy Tale II – Cure a Queen; contains starflowers.
CKQ – Aldarin: Located in Varlamore.
CLP – Draynor Island: Small island near Draynor Village.
CLR – Ape Atoll: Near the agility course; requires Monkey Madness I quest.
CLS – Hazelmere's Home: Near Yanille; surrounded by jungle spiders. Used in the Monkey Madness 1 quest.
DIP – Abyssal Nexus – Contains Abyssal creatures.
DIR – Gorak's Plane – Used in Fairy Tale II – Cure a Queen; contains Goraks levels 145. It is recommended to pray against melee.
DKR – Edgeville – Convenient for edgeville bank and grand exchange access.
DKS: Polar Hunter Area – North of Rellekka. Used in the quest the Olaf's Quest.
DIS – Wizards' Tower: South of Draynor Village.
DJP – Tower of Life: This fairy ring is used by many users because of its proximity to the Ardougne Cape teleport (unlimited) which is to the west.
DJR – Chasm of Fire: Located in Great Kourend; contains greater demons.
DKP – Raw Karambwan fishing spots Used in theTai Bwo Wannai trio quest. Perfect and fast to bank for ironmens.
DLQ – North of Nardah: Near the Kharidian Desert. Used in the quest Desert Treasure 2.
DLR – Poison Waste: South of Isafdar; near the Elf Camp.
DLS – Myreque Hideout: Under The Hollows; used in In Aid of the Myreque quest.
Note: Some destinations may require specific quests or items to access fully.
For a visual representation of all Fairy Ring locations and their corresponding codes take a look at this single image.