OSRS P2P Crafting Guide: Fast, Cheap & Money-Making Methods
Train Crafting 1-99 in OSRS with the fastest, cheapest, and most profitable methods. Gem cutting, battlestaves, d'hide, glassblowing, and jewellery
Golem Crafting is the biggest thing to happen to the Crafting skill in years. It arrived with the Wyrmscraig island update on 29 July 2026, and it does something no other Crafting method has managed: it beats every single glassblowing method in the game while only asking for 60 Crafting.
I have spent a good number of hours on Wyrmscraig testing this since launch, and the thing that surprised me most is how good the gameplay loop actually feels. You mine some rocks, you carve a statue from four sides, you put a core into its chest, and a stone man stands up and hands you a gem. It sounds ridiculous when you write it down. In practice, it is one of the most satisfying skilling loops Jagex has ever shipped. However, unlocking the Wyrmscraig requires completion of the Fallen From Grace quest.
Not interested in learning this new method and want to outsource it instead? Check out our OSRS Skilling services page.
Let's get into it.
Golem Crafting is a Crafting training activity located in Auchrie, the only village on the island of Wyrmscraig. You are helping the locals rebuild the stone guardians that used to protect the settlement. Mechanically, one "golem" is a four-step loop:
Each completed golem awards a flat 1,560 Crafting XP plus the XP value of the fur you clothed it with. It also drops a gem on the ground for you, and there is a rare chance for the Jeweller's chisel.
Compare it to what you were doing before:
Method | Crafting XP/hr | Requirement | The catch |
Golem Crafting | 120k-160k | 60 Crafting | Needs 1 hunter fur per Golem |
Superglass Make | 108k-153k (+47k-66k Magic) | 77 Crafting, 77 Magic, Lunar Diplomacy | Gated by giant seaweed farming |
Dorgesh-Kaan lamp fixing | ~130,000 | 87 Crafting | Slow, tedious, needs the quest chain |
Empty light orbs | ~122,500 | 87 Crafting | Best glassblowing method, still slower |
Golem Crafting does not obliterate Superglass Make on raw rate. What it does is remove every constraint: 60 Crafting, no Magic requirement, no Lunar Diplomacy, no seaweed to farm, and no Magic XP you might not want. If you have been stockpiling giant seaweed for the Superglass Make method, you can stop. So, in my opinion, it's a game-changing method.
There are two layers of requirements here: the ones that get you onto the island, and the ones that let you do the activity efficiently once you are there.
The quest itself is where most of the hustle is:
Rewards: 10,000 Crafting XP, 12,500 Sailing XP, 5,000 Mining XP and 5,000 Runecraft XP, plus access to Golem Crafting, the repeatable Mad Angel boss, Mortimer the new Slayer Master, and a Necklace of Passage teleport straight to the island.
These requirements are not listed in the quest infobox, and they will absolutely catch you out, to boost up your XP rates.
Before the quest, the only way there is to sail. After the quest, you have proper teleports:

From the Necklace of Passage arrival point, run east to Auchrie. The sunstone mine and the crafting plinths are close to each other, which is the whole reason this method flows so well; you are never running more than a few tiles between the mining and the Crafting.

This is the location of the mining area, from the place Necklace of Passage will teleport you.
Do not skip this. The Wyrmscraig bank chest turns the island from "awkward remote location" into one of the most self-contained skilling spots in the game: bank, furnace, anvil, range, loom and a water source all within a few tiles of each other. It is also the closest bank to a furnace in OSRS.
The location of the bank is in the following image, marked from the place Necklace of Passage will teleport you to.
To build it, you need:
The sunstone crystal is a guaranteed Mad Angel drop while the chest is unbuilt and you do not already own one, so the quest boss fight hands it to you after the completion of the quest. Building the chest gives 1,178 Construction XP.
This is the core of the guide. Once you have this rhythm down, everything else is just for logistics.
Each Golem eats 5 sunstones, 4 for the base and 1 for the core. A full inventory of 25 sunstones therefore makes exactly 5 golems, which is why the standard rotation is built around 25.
There are two ways to mine it, and they are not close in value:


Use your chisel on a sunstone to create a sunstone core. Do 5 of them, leaving 20 sunstone in your inventory, exactly enough for 5 bases of 4 sunstones. Cores can be made ahead of time, so there is no reason to do this at the plinth. Do it while you are walking.

Without these sunstone cores, you won't be able to finish the Golem. So these are required to make the Golem.

Click an empty plinth. You need a chisel, a hammer and 4 sunstones in your inventory. Your character automatically places the base, then starts carving whichever side you are standing on.
Each side takes 20 ticks (12 seconds), so a full golem is 80 ticks (48 seconds) of carving, plus your movement time between sides. But you're doing it with tick manipulation; it reduces to 60 ticks or 36 seconds.
The order matters, and this is the part most people get wrong with their first few golems. You can only insert the core from the front of the Golem, not from the sides or behind. So, you want your carving path to finish at the front. Have a look at the following GIF to get a better understanding of the method.
I used the Increase Pitch Limit in Camera plugin to get this over-the-head point of view.
You can also mark the tiles for better movement, as in the following image I captured:

Alternate your starting side between golems so you are always walking a natural circle and always ending face-to-face. If you start at the top on one Golem, start at the bottom on the next. This saves you a full walk-around every single Golem, and across 58 golems an hour that is a lot of wasted ticks.
With the Golem fully shaped, click it while standing at its front. Your character inserts the sunstone core and automatically pulls one fur out of your fur pouch to clothe it. The Golem powers up, you get your Crafting XP drop, and it drops a gem on the ground.
You do not need to have loose furs in your inventory; the game pulls directly from an open fur pouch, which is what makes the 25-free-slots setup possible.
Putting it all together, with a large fur pouch and a gem bag:
A full large fur pouch carries 28 furs, which gets you five rotations, 25 golems, before you need to bank. That is roughly 30-35 minutes of uninterrupted training per bank trip.
You can use the tick manipulation trick to reduce the whole rotation from 80 ticks (48 seconds) to 60 ticks (36 seconds). Here it is: You need to click on the Golem right after the XP drop, and the next action will reduce to 3 ticks instead of 4 ticks, saving you ~12 seconds in total rotation. Spam clicking on the Golem will also reduce the ticks.
You can expect to reach 160K XP/hr if you're actively mining sunstones; you can check the XP rates from my own session. I managed to reach 153K XP/hr while writing this guide.

If you AFK the mining with Monolith, you can reach around 100K XP/hr; that's the price of your relaxed sessions with this method: lower XP rates.

Because you are mining and crafting in the same loop, your gear setup is basically a mining setup. Nothing here boosts Crafting XP directly; every slot is either mining speed, extra sunstone, or extra gems.
Slot | Best |
Head | Prospector helmet |
Neck | Necklace of Passage |
Cape | Max cape / Mining cape |
Body | Varrock armour 2, 3 or 4 |
Legs | Prospector legs |
Weapon | Rune Pickaxe |
Shield | Imcando hammer (off-hand) if keeping a gem bag in inventory |
Ammo | Ghommal's lucky penny |
Hands | Expert mining gloves |
Boots | Prospector boots |
Ring | Celestial signet |
The Imcando hammer is the sleeper item: You need a hammer to build golem bases, and the chisel cannot be equipped. Equipping the Imcando hammer in the off-hand slot frees exactly one inventory slot, which is the slot your gem bag goes in (only if you want to collect gems). Without it, you choose between the gem bag and a spare inventory space every single trip. I had the following gear while making this guide.

This is the most important thing to make; without it, you won't be able to perform 25 Golems (5 Trips) without going to the bank. The Large Fur Pouch stores 28 furs; you can make it at level 65 of Crafting. Follow the steps below to make it:


The best reward from the golem crafting method is its decent XP rates for Ironman Accounts compared to other crafting methods. Secondly, after carving the Golem, it hands you a random gem, and also there is a 1/315 chance of getting a Jeweller's Chisel.
Item | Quantity | Rarity | Price |
Uncut Sapphire | 1 | 1/1.549 | 227 |
Uncut Emerald | 1 | 1/4.583 | 490 |
Uncut Ruby | 1 | 1/11 | 1100 |
Uncut Diamond | 1 | 1/22 | 2450 |
Jeweller's Chisel | 1 | 1/315 | Untradeable |

You can make around 22500 GP/hr collecting gems with a gem bag. It's not that much money, but Jeweller's chisel is an interesting item to receive. It's an enhanced variant of a normal chisel, with two passive effects. It increases the success chance by 20% when cutting opals, jades, and topaz; the second is that it also has a 10% chance of cutting 2 gems at once when cutting any gem.

It is the fastest method available at 60 Crafting, and it beats every glassblowing method in the game, including empty light orbs (~122,500 XP/hr at 87 Crafting). It does not clearly beat Superglass Make on raw rate, which runs 108k–153k Crafting plus 47k- 66k Magic, but Superglass Make needs 77 Crafting, 77 Magic, Lunar Diplomacy, and a giant seaweed supply. Golem Crafting needs none of that.
Yes. A golem will not complete without one. An early proposal had furs as an optional bonus, and a lot of older guides still repeat that; it changed before launch.
Moonlight antelope fur at 1,200 XP is the mathematical best, but dashing kebbit fur at 1,160 XP is the practical best for almost everyone, 1.5% less XP for a tiny fraction of the effort or cost. If you are under 69 Hunter as an Ironman, Wyrmscraig goat fur at 880 XP works fine; you are only giving up about 13%.
Partially. Mining the sunstone monolith is a genuine AFK option, and the shaping actions are 15 ticks and 20 ticks without tick manipulation each, so it is far from click-intensive by OSRS standards. But the tick trick is where a fifth of your XP rate lives, and you cannot AFK that. The wiki puts the relaxed approach at around 100,000 Crafting XP/hr, which is still excellent for low-effort training.
Not strictly, but you should build it. Without it, there is no bank on the island. With it, you get bank, furnace, anvil, range, loom and water within a few ticks, the closest bank-to-furnace in the game. It needs 48 Construction.
Roughly 5,500–6,500 XP/hr as a by-product. Sunstone rocks give 23 XP, or 28 with momentum. Do not treat this as a Mining method, as it is a crafting method.
If you are already training Crafting here, you will get it passively at around 1/315. It is not worth a dedicated grind on its own, but the 10% chance of cutting two gems at once applies to every gem you cut for the rest of the account's life, which adds up.
A little. Roughly 22,500 gp/hr in raw gem value at 58 golems/hr, which usually more than covers your fur costs. Treat it as XP training that happens not to cost you anything, rather than a money maker.
No. The 62 Sailing requirement is not boostable, and neither is 47 Runecraft, and you need Pandemonium completed on top. This is mid-to-late-game content by requirement, even though the activity itself only asks for 60 Crafting.
The 185k XP/hr being repeated across the internet is a ceiling, not a measurement. What you should expect is 120k-135k while you are learning it and 145k–160k once the tick trick becomes automatic. That is still the best thing available to a 60 Crafting account by a wide margin.
What I did not expect was how much I would enjoy it. The four-sided carve, the walk around the plinth, the moment the Golem stands up- it has a rhythm to it that most skilling methods do not. It also gives Hunter furs a real purpose for the first time since they were introduced, which is a lovely bit of design.
Give it a try. If you are on the fence about the Sailing grind to get there, this activity alone justifies it.
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